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Weasel

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  1. Pardon for repeating my question from the troubleshooting thread, however as it's been a few days I figured making a thread would make it more visible, maybe help me shed some light on this issue. I'm having a problem animating a character whose limbs don't all have any keyframes on frame 0 (as their animation loop is offset relative to the animation start/finish). This is normally not an problem, with a new model I can grab and drag around the default 0th keyframe without issue. For some reason after a certain point I became unable to perform (some) animation tweaks without the p
  2. Heya! I'm having a problem animating a character whose limbs don't have any keyframes on frame 0 (as their animation loop is offset relative to the animation start/finish). For some reason after a certain point I became unable to perform certain animation tweaks without the program automatically creating the 0th frame for a bunch of the limbs without one. Those 0th frame keyframes also cannot be deleted nor moved. It's rather frustrating, as the two (desired) keyframes around it have non-linear curves, making it almost impossible to tweak the new keyframe so there isn't a visible accelera
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