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Mod619

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Mod619 last won the day on March 8 2016

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  1. I meant the same alignment reference point, so i can have Multiple Animations with the same alignment. For example: my character have Idle, jump and attack animations, they all start at the same frame in a specific position (Reference point) lets say the point between the character feet, in the idle animation the character is standing at the reference point and don't move, the jump animation the character start from the first frame (Standing on the reference point) then jump above the reference point, and the attack animation start from the first frame (Standing on the reference point) and move right and left to that reference point. so what is needed is to export the animations with the alignment reference point set for all animations so it can be played without offsetting the position when changing from one animation to the other. Thanks.
  2. I have a question about Spriter new feature using Texturepacker, Can i export my animations from spriter using TexturePacker Spritesheet? I have created a character with multiple animations and skins and i want to use them in a cocos2d game project, the animations should have same reference point and that was the problem when i export them in a PNG sequence and spriter spritesheet which resulted in multiple animations with deferent reference points, and when i used the new Texturepacker feature it only export a spritesheet with the source sprites in the project and not the animations. I hope there is a way to solve this problem with texturepacker new feature or any solution Spriter could provide, please comment if you have any solution or advice. Thanks and keep up the good work.
  3. I found a solution and it works when it asks you for "Texturepacker.EXE" in your mac go to this directory "/Applications/TexturePacker.app/Contents/MacOS" and select "TexturePacker" i added the file to the side bar favourites in Finder so i can select it easily without searching. of course this is a temporary solution because every time you want to use Texturepacker spritesheet you'll select it again.
  4. hello everybody, i have a problem exporting my animations from Spriter using a Texture Packer template, when i try to export the animations i select Texture Packer options and select the template, but Spriter error pop up asking me to locate "TexturePacker.EXE" location on my mac book though mac machines doesn't run ".EXE" files it runs ".app" then i select the Texture Packer app and ended up with and error and a ".tps" file with no sprite sheet. keep in mind that i own Texture Packer pro license and its installed on my machine. i have these screen shots if you didn't understand my problem. https://www.dropbox.com/s/d45lu43hf2lketx/1.jpg https://www.dropbox.com/s/8avrpi0i5wfcu1p/2.jpg https://www.dropbox.com/s/imhl3ypnby0ismo/3.jpg https://www.dropbox.com/s/spcdhptcgkvz4sx/4.jpg https://www.dropbox.com/s/73vqttsyxzz1pvg/5.jpg https://www.dropbox.com/s/4g49mag0ih6wjea/6.jpg Thank you for reading this and please write back an answer if you have it.
  5. @itsateben i download it and it works perfectly, thank you.
  6. This error report appears when i open Spriter b9 beta on my mac book pro (OSX 10.9.2) [ Process: Spriter [5035] Path: /Applications/Spriter.app/Contents/MacOS/Spriter Identifier: com.yourcompany.Spriter Version: ??? Code Type: X86-64 (Native) Parent Process: launchd [160] Responsible: Spriter [5035] User ID: 501 Date/Time: 2014-07-26 22:03:11.320 +0300 OS Version: Mac OS X 10.9.2 (13C64) Report Version: 11 Anonymous UUID: A349C712-0ED5-2FDC-22A9-99572C5CF45A Sleep/Wake UUID: 95AA48F8-46F2-415F-A0E1-C92F63FB7F2B Crashed Thread: 0 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Library not loaded: /usr/local/lib/libMagickCore-6.Q16.2.dylib Referenced from: /Applications/Spriter.app/Contents/Frameworks/libMagick++-6.Q16.5.dylib Reason: image not found Binary Images: 0x7fff665ce000 - 0x7fff66601817 dyld (239.4) <2B17750C-ED1B-3060-B64E-21897D08B28B> /usr/lib/dyld 0x7fff82a1a000 - 0x7fff82a68ff9 libstdc++.6.dylib (60) <0241E6A4-1368-33BE-950B-D0A175C41F54> /usr/lib/libstdc++.6.dylib 0x7fff86352000 - 0x7fff86353ff7 libSystem.B.dylib (1197.1.1) /usr/lib/libSystem.B.dylib 0x7fff8708f000 - 0x7fff871e2ff7 com.apple.audio.toolbox.AudioToolbox (1.10 - 1.10) <3511ABFE-22E1-3B91-B86A-5E3A78CE33FD> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x7fff876f4000 - 0x7fff876f4ffd com.apple.audio.units.AudioUnit (1.10 - 1.10) <486A97CD-C1F7-324D-87BC-B07F7A415B68> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x7fff88f84000 - 0x7fff88f84fff com.apple.ApplicationServices (48 - 48) <3E3F01A8-314D-378F-835E-9CC4F8820031> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices 0x7fff8b522000 - 0x7fff8b573ff3 com.apple.audio.CoreAudio (4.2.0 - 4.2.0) /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x7fff8c842000 - 0x7fff8c850fff com.apple.opengl (9.6.0 - 9.6.0) <709F4A02-73A0-303C-86B5-85C596C8B707> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL Model: MacBookPro8,1, BootROM MBP81.0047.B27, 2 processors, Intel Core i7, 2.7 GHz, 8 GB, SMC 1.68f99 Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 512 MB Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353237334448302D4348392020 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353237334448302D4348392020 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 (5.106.98.100.22) Bluetooth: Version 4.2.3f10 13477, 3 services, 15 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Serial ATA Device: TOSHIBA MK5065GSXF, 500.11 GB Serial ATA Device: HL-DT-ST DVDRW GS31N USB Device: Hub USB Device: IR Receiver USB Device: FaceTime HD Camera (Built-in) USB Device: Hub USB Device: Apple Internal Keyboard / Trackpad USB Device: BRCM2070 Hub USB Device: Bluetooth USB Host Controller Thunderbolt Bus: MacBook Pro, Apple Inc., 22.1 ]
  7. how can i reverse the animation that i already created, Spriter can play the animation in reverse but can it rearrange the animation keyframes in reverse? and how can i do it?
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