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lucid

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  1. Like
    lucid reacted to Myattus in Shooting Gun While Walking   
    WoW! You even fixed Override Bones with IK too....and within minutes of posting an issue! This is the best customer service I have ever experienced! Youve saved me so much work! With immense gratitude, thank you so much.
  2. Like
    lucid reacted to gsilverfish in Rotating bones and sprites doesn't key right   
    Seems like that got it! I'm not entirely sure what specific action caused it (I just moved and rotated the objects around a bunch) but I wasn't able to get it to happen after several tries this time.
    Thanks a lot for the quick fix! 
  3. Like
    lucid got a reaction from Myattus in Shooting Gun While Walking   
    As Mike mentioned, there are actions to override the animation in the C2 plugin.  They're under the Override Animation section in the Add Action dialog, They're pretty straightforward.  
    The Override Object Animation action is the more simple of the two.  
     In your case you most likely want to change the angle of the forearm bone, or if you're not using bones, the forearm sprite.
    You specify the object name from Spriter for the bone or sprite you want to change.
    Specify the component (x,y,angle,x scale, etc) you want to override.  In this case, angle.
    Then you set a new value, like 45, if you want it at a 45 degree angle.  You would have to figure out whatever math you wanted to use to decide what angle for any given moment.

    The Override Bones With IK action does IK that is the equivalent of holding shift while changing the angle of a child bone in Spriter.
    For the action, you specify the name of the child and parent bone you want to apply the IK to.  Then you give a target - where the IK joint should reach to.  In Spriter this is where your mouse pointer is when doing this type of IK.  Again, you'd have to figure out the math you wanted to use to decide where the IK target would be for any part of the recoil.

    You probably won't need the last parameter,Additional child bone length, for your purposes.   This is if you want to extend (or negative to reduce) the length of the child bone.  This is useful in cases where the tip of the bone in Spriter isn't exactly the point that should be reaching for the target.


    Let me know if you have any questions.
  4. Like
    lucid reacted to lea in Spriter R10 Bug Thread   
    Working for me too. Thanks @lucid!
  5. Like
    lucid reacted to joemid in Spriter R10 Bug Thread   
    Works for me!  Thanks!




  6. Like
    lucid got a reaction from EternaL in Origin points off when using the new 'draw self' method in C2   
    @EternaL - I responded in the Scirra thread as well, in case you miss one of them, but I tried importing your Spriteria project and played a couple of animations using performance mode, and they played back correctly.  Are you sure you exported with all the necessary options?
  7. Like
    lucid got a reaction from hippyman in Gamemaker Studio Implementation Issues   
    @hippyman
            
    // prefix 'parent' is the parent's absolute values that have already been transformed // prefix 'child' is the local child values you tweened from the keys before they've been transformed) // prefix 'absolute' is the final absolute values of the child object - the result of the transform                  absoluteScaleX=childScaleX*parentScaleX;         absoluteScaleY=childScaleX*parentScaleY;         if(parentScaleX*parentScaleY < 0)         {             absoluteAngle=-angle;         } else { absoluteAngle=angle; }         absoluteAngle+=parentAngle;         float childScaledX=childX*parentScaleX;         float childScaledY=childY*parentScaleY;         float angleSin=sin(parentAngle);         float angleCos=cos(parentAngle);                  absoluteX=(childScaledX*angleCos)-(childScaledY*angleSin);         absoluteY=(childScaledX*angleSin)+(childScaledY*angleCos);         absoluteX+=parentX;         absoluteY+=parentY;                           absoluteAlpha=childAlpha*parentAlpha;  
  8. Like
    lucid got a reaction from hippyman in Gamemaker Studio Implementation Issues   
    Interval is the snapping interval that you set using the '...' button next to the snapping (magnet) button on the timeline window.
    It's the size of the interval, in milliseconds that Spriter will snap the keys to if you have snapping enabled.
    Sorry I must have missed the question earlier.  The gline shouldn't always be there.  It's a bug, and probably only in the scon version.  It should only be there if you are using guidelines in Spriter Pro (You can drag them from the rulers on the top or left side of the main canvas).   Gline is the tag where Spriter saves their locations.   
  9. Like
    lucid got a reaction from Angelofame in Contest Winners!!! Final Results are in!   
    Hi everyone, we're pleased to announce the judges have all responded, and the winners have been selected.
    First off, we'd like to thank the judges for their participation and great feedback.  We'll list all of their feedback at the bottom of this post.
     
    And without further ado, here are the final winners (*point system explained below):    
    Grand Prize ($1000) : Necro Soup    (20 points)
     
    2nd Prize ($400) : Cartoon Bear and Baby  (15 points)
     
    3rd Prize ($300) : Lord William GreasyWheel  (12 points)
     
    4th Prize ($200) : Giant Slime   (8 points)
     
    5th Prize ($100) : Dungeon Boss  (7 points)
     
    Honorable mentions go to: Goth Giant (6 points), Angry oger wanna be awesome (6 points), and Underbite (1 point)
     
     
    Prize winners, please send email mike@brashmonkey and give him your Paypal email address so he prizes can be sent.
    We'll be a making a nicely presented announcement of the winners on social media in the next week or so.  We had originally planned to announce the winners this way, but since there was a delay in judging we didn't want to leave the contestants hanging any longer.
    *Each judges decisions were weighed in the following way:
    1 point for 5th choice
    2 points for 4th choice
    4 points for 3rd choice
    7 points for 2nd choice
    11 points for 1st choice
     
    Here are the judges' decisions and feedback:


     Nick Wozniak - Pixel Artmancer for Yacht Club Games/Shovel Knight.
     
     Nathan Lovato - professional game designer - author of GDquest

     

    Louice Adler - Concept Artist - Graphic Designer - Tripwire Interactive
     
     
    Congratulations to all the winners, and thank you everyone for participating!
  10. Like
    lucid got a reaction from CheztSummer in Contest Winners!!! Final Results are in!   
    Hi everyone, we're pleased to announce the judges have all responded, and the winners have been selected.
    First off, we'd like to thank the judges for their participation and great feedback.  We'll list all of their feedback at the bottom of this post.
     
    And without further ado, here are the final winners (*point system explained below):    
    Grand Prize ($1000) : Necro Soup    (20 points)
     
    2nd Prize ($400) : Cartoon Bear and Baby  (15 points)
     
    3rd Prize ($300) : Lord William GreasyWheel  (12 points)
     
    4th Prize ($200) : Giant Slime   (8 points)
     
    5th Prize ($100) : Dungeon Boss  (7 points)
     
    Honorable mentions go to: Goth Giant (6 points), Angry oger wanna be awesome (6 points), and Underbite (1 point)
     
     
    Prize winners, please send email mike@brashmonkey and give him your Paypal email address so he prizes can be sent.
    We'll be a making a nicely presented announcement of the winners on social media in the next week or so.  We had originally planned to announce the winners this way, but since there was a delay in judging we didn't want to leave the contestants hanging any longer.
    *Each judges decisions were weighed in the following way:
    1 point for 5th choice
    2 points for 4th choice
    4 points for 3rd choice
    7 points for 2nd choice
    11 points for 1st choice
     
    Here are the judges' decisions and feedback:


     Nick Wozniak - Pixel Artmancer for Yacht Club Games/Shovel Knight.
     
     Nathan Lovato - professional game designer - author of GDquest

     

    Louice Adler - Concept Artist - Graphic Designer - Tripwire Interactive
     
     
    Congratulations to all the winners, and thank you everyone for participating!
  11. Like
    lucid reacted to bwwd in Contest Winners!!! Final Results are in!   
    Congrats to everyone ! 
  12. Like
    lucid reacted to saga55555 in Contest Winners!!! Final Results are in!   
    WOW! I get 4th prize!  
    This is good enough for me.
    Keep waiting for the next contest
  13. Like
    lucid reacted to EternaL in Contest Winners!!! Final Results are in!   
    Aw. At least the wait is finally over. Hehe. Congrats to the winners!
  14. Like
    lucid reacted to Kent2D in Contest Winners!!! Final Results are in!   
    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTS! :DDDDD
    THANKS SO MUCH! I'll make use of all the feedbacks given by the judges! :> Nothing comes unwelcome. I'll try to improve as best as I can on my future animations and concepts.
    Thanks so much everyone! And thanks Brashmonkey for the awesome contest! :))
    Messaging Brash Admin seems to be locked though!
  15. Like
    lucid reacted to Miu3 in Contest Winners!!! Final Results are in!   
    Heh, next time ill be sure to use more than 12 hours in last moment but i expect this judging to be announced from the start for ppl. Thanks for the mention though, it was a interesting contest. Congrats to the winners
  16. Like
    lucid got a reaction from joemid in Contest Winners!!! Final Results are in!   
    Hi everyone, we're pleased to announce the judges have all responded, and the winners have been selected.
    First off, we'd like to thank the judges for their participation and great feedback.  We'll list all of their feedback at the bottom of this post.
     
    And without further ado, here are the final winners (*point system explained below):    
    Grand Prize ($1000) : Necro Soup    (20 points)
     
    2nd Prize ($400) : Cartoon Bear and Baby  (15 points)
     
    3rd Prize ($300) : Lord William GreasyWheel  (12 points)
     
    4th Prize ($200) : Giant Slime   (8 points)
     
    5th Prize ($100) : Dungeon Boss  (7 points)
     
    Honorable mentions go to: Goth Giant (6 points), Angry oger wanna be awesome (6 points), and Underbite (1 point)
     
     
    Prize winners, please send email mike@brashmonkey and give him your Paypal email address so he prizes can be sent.
    We'll be a making a nicely presented announcement of the winners on social media in the next week or so.  We had originally planned to announce the winners this way, but since there was a delay in judging we didn't want to leave the contestants hanging any longer.
    *Each judges decisions were weighed in the following way:
    1 point for 5th choice
    2 points for 4th choice
    4 points for 3rd choice
    7 points for 2nd choice
    11 points for 1st choice
     
    Here are the judges' decisions and feedback:


     Nick Wozniak - Pixel Artmancer for Yacht Club Games/Shovel Knight.
     
     Nathan Lovato - professional game designer - author of GDquest

     

    Louice Adler - Concept Artist - Graphic Designer - Tripwire Interactive
     
     
    Congratulations to all the winners, and thank you everyone for participating!
  17. Like
    lucid reacted to Aoinanaya in My scml file laggy.   
    Thanks for help.
    BTW hope the Skin function in SpriterPro working perfectly at future.

  18. Like
    lucid reacted to MisterMichaud in Timeline - Audio Stutter while Scrubbing   
    FYI, this issue seems to be resolved in the current version of Spriter.  I've beeen creating lip syncs without issue.  Thanks for the help and support!
  19. Like
    lucid got a reaction from Robin Sommer in Spriter R9 Released!   
    Download here

    Spriter Release 9
    Released 8/30/2016
    Additions and Enhancements
    Windows version now has access to an additional gig of RAM. Solves black image issue for very large projects. Added the ability to set a bounding box for animations using an automatic bounding box calculation Crash detection now extends until the program is successfully closed (rather than just after successful program startup) You can now nudge a pivot point one approximate pixel at a time using the arrow keys in the pivot point widget Canvas now updates changes from the pivot point widget in real time when character maps are active Bug Fixes
    Fixed a bug that could cause certain projects to fail to save a spritesheeted version if the project used nested subdirectories Fixed a bug where changes made by editing a subentity's properties through the object widget would revert after unfocusing the object widget Fixed bug that resulted in scrubbing playing a split-second of the start of an audio clip when doing slow pixel by pixel audio scrubbing or scrubbing with snapping on Fixed a bug where exporting pngs/gifs would export any active onion skins Fixed a bug where it was possible for pixel art mode to sometimes save unrounded values. Now also attempts to repair unrounded values from previous version upon loading as well. Fixed a bug where children of IK locked parent bones would inherit properties even if that property's inheritance was disabled Fixed a bug where metadata (variables and tags) keys would disappear if moved while the metadata timelines were collapsed Fixed a bug where the resize (drag arrow) controls for changing animation bounding boxes would zoom along with the canvas Fixed a bug where resizing a project would round all image sizes down. Now rounds image sizes to the nearest integer. Fixed a bug where resizing a project would save the original image sizes in the 'file' section of the scml/scon file Fixed bug where holding shift to use proportional scaling while resizing objects in canvas would cause erratic behavior or crashes if the pivot points were too close to the edge of the bounding box being dragged Fixed a bug where object properties widget cut off text on Windows machines with high DPI display Fixed a bug where points which were children of parent bones with negative width or height would display their angles incorrectly
  20. Confused
    lucid got a reaction from Geraldml in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    First off, this could have all been avoided had we heeded the community's warnings against Like-based voting, specifically relating to how easy it is to manipulate and abuse the system.  We hope we can all agree that getting the contest back on track to a system where the art can be judged based solely on its merits is ideal for everyone.  We've actually lined up some fantastic artists and animators who are willing to judge the contest and are not privy to this current mess of a situation.  
    When the situation was first brought to our attention for a specific user, when we went to verify, we ended up seeing another user's submission on the site.  Had we waited another five minutes, or logged in five minutes earlier, it's likely we wouldn't have seen the second video, or maybe we would have seen a third.  As has been covered in the thread already, it's possible for anyone to submit any video to KingdomLikes, and without turning this community into a crime scene investigation, it would be impossible to figure out who is abusing the system and how.  I'm sure KingdomLikes is not the only way to unfairly generate additional likes.  For this reason, we think it would be unfair to disqualify any specific participant(s) when we can't prove wrongdoing, and we would potentially be benefitting another abuser of the system who simply wasn't caught. 
    The best solution is to switch to a system that can't be abused and where any potential current or previous abuse is irrelevant.  
    Here is what we propose:
    The contest will be judged by three judges with game industry and animation experience. So far, we have two awesome judges lined up - Nick Wozniak (Artist on Shovel Knight (http://store.steampowered.com/app/250760/)), and Nathan Lavato (https://www.kickstarter.com/projects/gdquest/game-art-quest-make-professional-2d-art-with-krita/description).   We're currently working on a third.   Edit:  We have our third judge: Louice Adler, concept and graphic artist at Tripwire Interactive (creators of Killing Floor) In order to give an opportunity for anyone who stayed out of the contest due to the original YouTube-based judging to make an entry and participate, we'd like to extend the window of submission until the original judging date of August 31st (6 days from now).  This is also an opportunity for anyone who's already submitted to further tweak or improve your current entries if you'd like.  The judging should take place within a few days after that. Anyone who makes any attempt to privately communicate with any of the judges before the judging takes place will be automatically disqualified regardless of the content of their communication. Also, since we're trying to fix past oversights with the rules, we'd like to take this opportunity to clarify some things that weren't made explicit in the previously posted rules.
    Any sound effects in the submitted video should originate from the Spriter animation (sound effects should play back with the animation in Spriter) You may have background music as long as either you (or your team) created it or you have the rights to use it. Judging will be based only on visuals (and use of sound effects, if applicable) but not on background music. No post production video effects other than simple fades from one animation to another.  Please avoid any effects that might be mistaken for part of the animation created in Spriter. Don't worry if you have doubts about your already submitted entry breaking one of these clarified rules - all current entries will be allowed as they are. All original rules aside from judging, prizes, and the clarifications made in this post still apply (see original post in this thread for reference) As a thank you for agreeing to the rule change, we'll also increase the total prize pool to allow two additional prize winners, and a slight increase to second and third prize:
    The Grand Prize of $1,000.00 USD Second place Prize of $400.00 USD Third Place Prize of $300.00 USD Fourth Place Prize of $200.00 USD Fifth Place Prize of $100.00 USD We can only enact these rule changes if all the current entrants agree to it.   To make this as simple and painless as possible, if you agree to this rule change please like this post (using the like button on the bottom right of the post ().  Once we have every participant in agreement, we can make the changes official.
  21. Like
    lucid got a reaction from Robin Sommer in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    First off, this could have all been avoided had we heeded the community's warnings against Like-based voting, specifically relating to how easy it is to manipulate and abuse the system.  We hope we can all agree that getting the contest back on track to a system where the art can be judged based solely on its merits is ideal for everyone.  We've actually lined up some fantastic artists and animators who are willing to judge the contest and are not privy to this current mess of a situation.  
    When the situation was first brought to our attention for a specific user, when we went to verify, we ended up seeing another user's submission on the site.  Had we waited another five minutes, or logged in five minutes earlier, it's likely we wouldn't have seen the second video, or maybe we would have seen a third.  As has been covered in the thread already, it's possible for anyone to submit any video to KingdomLikes, and without turning this community into a crime scene investigation, it would be impossible to figure out who is abusing the system and how.  I'm sure KingdomLikes is not the only way to unfairly generate additional likes.  For this reason, we think it would be unfair to disqualify any specific participant(s) when we can't prove wrongdoing, and we would potentially be benefitting another abuser of the system who simply wasn't caught. 
    The best solution is to switch to a system that can't be abused and where any potential current or previous abuse is irrelevant.  
    Here is what we propose:
    The contest will be judged by three judges with game industry and animation experience. So far, we have two awesome judges lined up - Nick Wozniak (Artist on Shovel Knight (http://store.steampowered.com/app/250760/)), and Nathan Lavato (https://www.kickstarter.com/projects/gdquest/game-art-quest-make-professional-2d-art-with-krita/description).   We're currently working on a third.   Edit:  We have our third judge: Louice Adler, concept and graphic artist at Tripwire Interactive (creators of Killing Floor) In order to give an opportunity for anyone who stayed out of the contest due to the original YouTube-based judging to make an entry and participate, we'd like to extend the window of submission until the original judging date of August 31st (6 days from now).  This is also an opportunity for anyone who's already submitted to further tweak or improve your current entries if you'd like.  The judging should take place within a few days after that. Anyone who makes any attempt to privately communicate with any of the judges before the judging takes place will be automatically disqualified regardless of the content of their communication. Also, since we're trying to fix past oversights with the rules, we'd like to take this opportunity to clarify some things that weren't made explicit in the previously posted rules.
    Any sound effects in the submitted video should originate from the Spriter animation (sound effects should play back with the animation in Spriter) You may have background music as long as either you (or your team) created it or you have the rights to use it. Judging will be based only on visuals (and use of sound effects, if applicable) but not on background music. No post production video effects other than simple fades from one animation to another.  Please avoid any effects that might be mistaken for part of the animation created in Spriter. Don't worry if you have doubts about your already submitted entry breaking one of these clarified rules - all current entries will be allowed as they are. All original rules aside from judging, prizes, and the clarifications made in this post still apply (see original post in this thread for reference) As a thank you for agreeing to the rule change, we'll also increase the total prize pool to allow two additional prize winners, and a slight increase to second and third prize:
    The Grand Prize of $1,000.00 USD Second place Prize of $400.00 USD Third Place Prize of $300.00 USD Fourth Place Prize of $200.00 USD Fifth Place Prize of $100.00 USD We can only enact these rule changes if all the current entrants agree to it.   To make this as simple and painless as possible, if you agree to this rule change please like this post (using the like button on the bottom right of the post ().  Once we have every participant in agreement, we can make the changes official.
  22. Like
    lucid reacted to Miu3 in Spriter R9 Released!   
    Cool
  23. Like
    lucid reacted to loudo in Spriter R9 Released!   
    Seems great. I'll try. I'm glad some of my issues are fixed. Awesome! Thanks!
  24. Like
    lucid got a reaction from thorthur in Spriter R9 Released!   
    Download here

    Spriter Release 9
    Released 8/30/2016
    Additions and Enhancements
    Windows version now has access to an additional gig of RAM. Solves black image issue for very large projects. Added the ability to set a bounding box for animations using an automatic bounding box calculation Crash detection now extends until the program is successfully closed (rather than just after successful program startup) You can now nudge a pivot point one approximate pixel at a time using the arrow keys in the pivot point widget Canvas now updates changes from the pivot point widget in real time when character maps are active Bug Fixes
    Fixed a bug that could cause certain projects to fail to save a spritesheeted version if the project used nested subdirectories Fixed a bug where changes made by editing a subentity's properties through the object widget would revert after unfocusing the object widget Fixed bug that resulted in scrubbing playing a split-second of the start of an audio clip when doing slow pixel by pixel audio scrubbing or scrubbing with snapping on Fixed a bug where exporting pngs/gifs would export any active onion skins Fixed a bug where it was possible for pixel art mode to sometimes save unrounded values. Now also attempts to repair unrounded values from previous version upon loading as well. Fixed a bug where children of IK locked parent bones would inherit properties even if that property's inheritance was disabled Fixed a bug where metadata (variables and tags) keys would disappear if moved while the metadata timelines were collapsed Fixed a bug where the resize (drag arrow) controls for changing animation bounding boxes would zoom along with the canvas Fixed a bug where resizing a project would round all image sizes down. Now rounds image sizes to the nearest integer. Fixed a bug where resizing a project would save the original image sizes in the 'file' section of the scml/scon file Fixed bug where holding shift to use proportional scaling while resizing objects in canvas would cause erratic behavior or crashes if the pivot points were too close to the edge of the bounding box being dragged Fixed a bug where object properties widget cut off text on Windows machines with high DPI display Fixed a bug where points which were children of parent bones with negative width or height would display their angles incorrectly
  25. Like
    lucid got a reaction from Mike at BrashMonkey in Spriter R9 Released!   
    Download here

    Spriter Release 9
    Released 8/30/2016
    Additions and Enhancements
    Windows version now has access to an additional gig of RAM. Solves black image issue for very large projects. Added the ability to set a bounding box for animations using an automatic bounding box calculation Crash detection now extends until the program is successfully closed (rather than just after successful program startup) You can now nudge a pivot point one approximate pixel at a time using the arrow keys in the pivot point widget Canvas now updates changes from the pivot point widget in real time when character maps are active Bug Fixes
    Fixed a bug that could cause certain projects to fail to save a spritesheeted version if the project used nested subdirectories Fixed a bug where changes made by editing a subentity's properties through the object widget would revert after unfocusing the object widget Fixed bug that resulted in scrubbing playing a split-second of the start of an audio clip when doing slow pixel by pixel audio scrubbing or scrubbing with snapping on Fixed a bug where exporting pngs/gifs would export any active onion skins Fixed a bug where it was possible for pixel art mode to sometimes save unrounded values. Now also attempts to repair unrounded values from previous version upon loading as well. Fixed a bug where children of IK locked parent bones would inherit properties even if that property's inheritance was disabled Fixed a bug where metadata (variables and tags) keys would disappear if moved while the metadata timelines were collapsed Fixed a bug where the resize (drag arrow) controls for changing animation bounding boxes would zoom along with the canvas Fixed a bug where resizing a project would round all image sizes down. Now rounds image sizes to the nearest integer. Fixed a bug where resizing a project would save the original image sizes in the 'file' section of the scml/scon file Fixed bug where holding shift to use proportional scaling while resizing objects in canvas would cause erratic behavior or crashes if the pivot points were too close to the edge of the bounding box being dragged Fixed a bug where object properties widget cut off text on Windows machines with high DPI display Fixed a bug where points which were children of parent bones with negative width or height would display their angles incorrectly
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