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Showing content with the highest reputation on 06/13/2015 in all areas

  1. We're determined to get this on EVERY major game engine, as well as APIs for easy integration into custom engines built from scratch if there is a demand for it. We will do some ourselves, and some will be outsourced, and free support will be given to anyone who wants to add Spriter animation to any engine. To this end, developer support will be given through this forum, and in the future we will release documentation so anyone can get started on their own. Now that free beta is complete, and we have moved to a super easy to parse XML based format, Spriter will be much more attractive to third party developers, so we expect to see the format expand rapidly. This list may not determine the exact order we pursue a given platform, but we're interested in knowing how much interest there is for the various platforms, and we can use this information to inform potential third party developers of the audience. Please take a moment to let us know which platform you're most looking forward to. You can choose up to three options, but please only select those which you think you will actually be using to load your characters. The Construct Classic plugin is feature complete, and the beta version of this plugin will be released shortly after the new beta version of Spriter itself) Edit: The following is a list of all platforms where loading and animation playback of the current beta format has been accomplished during this kickstarter. While these implementations will need to be updated before 1.0, it should inspire confidence that your chosen format will be supported: [*:znscphjp]Cocos2d(by @TacoGraveyard) [*:znscphjp]GameMaker(by icuurd12b42) http://gmc.yoyogames.com/index.php?showtopic=537492 [*:znscphjp]Flashpunk(by @abeltoy) http://www.brashmonkey.com/spriter/PunkSpriter.swf [*:znscphjp]Flixel(by @abeltoy) http://www.brashmonkey.com/spriter/FlxSpriter.swf [*:znscphjp]Starling(by @abeltoy) http://www.brashmonkey.com/spriter/StarlingSpriter.html [*:znscphjp]AS3(by @abeltoy) http://www.brashmonkey.com/spriter/BitmapSpriter.swf [*:znscphjp]XNA(by Mark Schmelzenbach) http://www.brashmonkey.com/spriter/SpriterBetaXNA.zip [*:znscphjp]JBlocks(by Zeroluck) [*:znscphjp]Libgdx (by Christian Finckler) http://www.badlogicgames.com/forum/view ... =17&t=3863 [*:znscphjp]Love2D(by @mariocaprino) [*:znscphjp]Torque2D(by @FractalOutlook) [*:znscphjp]SFML(by mr.wonko) https://github.com/mrwonko/SFMLSpriter/downloads
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  2. I am designing a game where my Character can equip different weapons and gear. I have layered the character in Spriter (sometimes I am required to change an objects Z-order depending on the current frame) however the way my game will read the sprite sheets and layer the different equipment causes problems as sometimes different frames will require objects to be layered differently, so if the Shield is meant to be in front of my characters arm it will ALWAYS appear in front, even though some frames may require the Shield to appear behind. I have temporarily fixed this issue by deleting a portion of the shield... however, I feel this way is inefficient as some gear or shields may be sized differently. My question is, is there any better way to do this? A suggestion could be an option in Spriter that will automatically "hide" the portion of the shield covered by other objects when the Shield is exported and given its own independent sprite sheet. Similar to what I have done manually in the image below. I have attached an example: http://tinypic.com/view.php?pic=oavewk&s=8#.VXugkkYjhZo Any help is always appreciated!
    1 point
  3. Hey there, I have a walk animation for my character, but I need my sprite sheet to be composed of 96 by 96 frames (without Trimming the output), and I need each Character image to be centered inside the 96 x 96 frame so that the animated character is not off-center when switching through frames. The output file should be 768 x 96 (8 Horizontal Frames 96 x 96). How can I make this work in Spriter (If it is doable)? I am not really sure how to use the Custom Rect feature - and I have been playing with it for hours. Thanks in advance for any help!
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  4. Hi everyone! I've just published my first Android game. I used Spriter in Corona SDK for animation in this project. Here's a link to the game in the appstore: https://play.google.com/store/apps/developer?id=Absolution+Games Please enjoy. I appreciate any feedback. Erik Rounds
    1 point
  5. I downloaded the nixarn's example and I can confirm this is happening on my PC too. I'm using the current R4.1 version on windows 8.1. All I can assume is that it's trying to modify data that was left behind from the previous images. EDIT: I've narrowed it down. It only happens when there are absolutely no keyframes in the timeline. If you leave any keyframe, it will not happen. My guess is that it checks position 0 first (in an array or data structure?), but since there's no data to be parsed it'll freeze. Best of luck!
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  6. Amazing, Awesome, Stupendous stuff Dengar! You're a treasure to the Spriter community! :) Cheers, Mike at BrashMonkey
    1 point
  7. Hi. The feature Jonjon show in the video is something that really seems to be missing in Spriter. I've seen the Spriter video where it set 2 bones to a skin (the snake skin sprite), have tried it, and is really good. It works perfectly with sprites with a longer width, but would love to do have the same option for height (a sprite with height greater than the width).
    1 point
  8. Just wanted to link to this on the main forum for anyone who's been waiting on this: viewtopic.php?f=3&t=12569
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  9. Very excited about this program guys!! Posting these as suggestions, but maybe there's already a way to do this... Ability to cancel mid-operation (position,rotation,scale) For example, I've selected a set of parts and in the middle of rotating I realize I started rotating the wrong parts, or maybe I'm just playing around and want to preview how the rotation would look. If I hit 'Esc' while I'm rotating these parts, it could cancel out of the operation without needing to undo. Simplistic paint I'd like to hack some really simple shapes together, or sketch out some ideas without having to jump to my workhorse image editor (Photoshop). These would basically be placeholder art that I'd reskin later.
    1 point
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