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Showing content with the highest reputation on 01/26/2015 in all areas

  1. Hi guys! I dont know if you remember me but I did the Game Maker Spriter API a long while ago and it worked for a while but after a few spriter updates it stopped working and so I been pestered quite a lot to update the api but I simply had no time on my hand and mainly had not time to keep up to date with all the changes and features. What I need is a little guidance to figure out where to go get the information I need. I also need example files and the download I got comes with none. I need the file specs, the supported features specs, example(s) that use all the features, hopefully those example would be included with the API as a demonstration on how the api works and to show what feature are supported; as well they would make an appearance in the demo exe and the demo video. I am not an animator so I would need something "free to use" as I cannot do these animations myself. Also I got the free version, how does it differ from the purchased version, would an API written with the demo as a working/testing tool be enough? would I need to get the purchased version? Thanks for helping out!
    1 point
  2. South

    Bone import to Unity

    Hello, I just bought Spriter over the weekend after watching several of the tutorial videos and I love it. It's so simple but powerful and art replacement will save me several months of work because my game has several playable characters and I can now simply replace art in pre-made animation cycles to instantly animate new characters as they are created. Freaking genius. In my game however, the player will also be able to pick up and swap out their weapons and I wondered if I could export the actual bones used in the animation in Spriter to Unity so that I can use it as an anchor point for the weapon swapping. The only way I've come up with so far if this method isn't possible is to create a blank game object as a child of the sprite and then I'd have to animate it and code it to switch animations to match the sprite animation. This obviously isn't ideal and prone to issues should the animation of the sprite and the animation of the empty game object get out of sync. So, I'm really hoping I can just export the bone data from Spriter and use it in Unity.
    1 point
  3. James W

    LOVE it! glad its done!

    I have been following the creation of spriter since the beginning... payed for a early lic, and patiently waited on the finished product. I would periodically pop in and download the new releases and play around with them... get started and then some plugin for C2 or the method of insertion would change, things would break and.... well. lets just say I continued to wait. Yesterday I downloaded the most recent "stable" update and i must say you guys have done a great job! I will be recommending this to anyone looking for animation software. and... im sure i will be asking for help using this amazing tool in the near future. please have mercy on me. lol
    1 point
  4. Thanks very much for the kind words and support James W. We've got quite a bit of new features and awesomeness planned for this year, which will all be free updates for Spriter Pro owners. Cheers, Mike at BrashMonkey
    1 point
  5. dreichelt

    Newbie Question

    Hi I have not yet purchased Spriter until I know it's a tool I can use. I am mainly a developer with not much artistic abilities in drawing or animating. If I hire an artist to make the base character in pieces, I can use this to make all types of animations correct? I would need idle, walk, run, attack, being hit. What's the learning curve on this software for a guy like me? This would really help me keep costs down if in fact it's a tool I could use. Thanks
    1 point
  6. Hi Everyone, As you might have noticed, we've upgraded to a totally new forums system. The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum. If this is required I apologize for the inconvenience. cheers, Mike at BrashMonkey
    1 point
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