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icuurd12b42

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  1. 1) If you use ctrl to select the bones then use shift to move rotate the chain, that is when it happens but not always, a new set of bones is created, but create all crooked like trying to do the constraint move while the original selection remains untouched. It is possible either the software thinks ctrl is still down or it is possible I have ctrl down. I'll try to be more careful, but you should probably check the shift state first else check ctrl... or not perform the clone if both the shift and ctrl are down. It happens very often so my guess is you should be cautious of the possibility of
  2. While trying out the Constraint method I found 3 bugs 1) The selected bones started to duplicate every move, I ended up having like 10 duplicates of the selected bones 2) Pulling a bone connected to a non selected bone rotates that non selected bone though it is not part of the bones I want to Constraint move. if the bone is the keystone bone, the entire model will rotate around to follow the pulled bone. 3) there is a jump to move the bone so it's tip is at the mouse position when the moving starts which prevents fine adjustments
  3. sorry for the late reply. got busy with a project of ours. @RunnerPack Thanks, that looks about as easy as audacity for sound editing. great suggestion @Licid: I'll try the new version. The animated gifs showing the new feature looks awesome, it's actually the way I had made my own unpublished animator and that method is way faster than any pivot like system. I will try to email you this week, that after I give the new version a try @tombmonkey: if you can contact me on the GMC via PM, having a few proper files would help the endeavour.
  4. Spriter Essential b10 Windows 7 Ultimate Moving/rotating, a bone with the mouse, intermittent, not sure what pre-existing condition must have been set. All I know it is happened every run about 2-5 minutes of doing work. I just spent 20 minutes to no avail. I have no video editing tool so uploading a 20 minute video of the entire 20 minutes would take a week; it takes 8 hours for 2 minutes. A screenshot of the error provided would not be useful either except acting as proof of a crash. Perhaps we could skype with a shared screen you could possibly record the session on your end while we go
  5. Well I guess this will go on hold since Spriter crashes every 2 minutes so I can't edit my stickman animation to something worthwhile. See ya next release!
  6. Hi guys! I dont know if you remember me but I did the Game Maker Spriter API a long while ago and it worked for a while but after a few spriter updates it stopped working and so I been pestered quite a lot to update the api but I simply had no time on my hand and mainly had not time to keep up to date with all the changes and features. What I need is a little guidance to figure out where to go get the information I need. I also need example files and the download I got comes with none. I need the file specs, the supported features specs, example(s) that use all the features, hopefully those e
  7. [*:3hd4gfwf]Title: GMSpriterAPI Beta1.3. [*:3hd4gfwf]Description: Support for Spriter files (SCML) [*:3hd4gfwf]GM Version: :GM81: :GM8: [*:3hd4gfwf]Registered: Yes [*:3hd4gfwf]File Type: .zip (gmk, gm81, gmres, gml, animation project file and resources) [*:3hd4gfwf]File Size: 333kb [*:3hd4gfwf]File Link: http://www.host-a.net/u/icuurd12b42/GMSpriterAPI.zip [*:3hd4gfwf]Spriter Site: http://www.kickstarter.com/projects/539087245/spriter [*:3hd4gfwf]GMC Topic: http://gmc.yoyogames.com/index.php?showtopic=537492 Summary This adds support to load Spriter character animation files into your games.
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