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Showing content with the highest reputation on 12/29/2014 in all areas

  1. How can I fix this problem ? I did everthing but :|
    2 points
  2. Hi, im making animated sprites using body parts I already have some playable wips of my games :) Im excited about new spriter release with free deformation and i'll probably end up getting full version once i get used to the software, sprites are made using exactly the same technique using stickman software from cutoutpro.Im using OpenBOR engine and i play my games on my Android phone and Windows cpu but you can play also on MAC,Linux and other systems. Can't embed YT vids for some reason...
    1 point
  3. Hey guys what if spriter would have rotating algorithm like this software? http://info.sonicretro.org/RotSprite Do you think it could be done? It preserves shapes perfectly, maybe if you would contact developer then he would share how he did it and it could be implemented in spriter so pixel art animating would be even better. Just look at examples: This is other program SolarStrings rotater which also rotates sprites preserving details and shapes + whats most important - source code is available for lookup and maybe create something similar http://wayofthepixel.net/index.php?topic=13052.0 In my opinion having something like solarstrings rotater as option to rotate sprites would be great, even if its not used in realtime during opengl preview but only when exporting.
    1 point
  4. Hi! I want to buy the PRO version but the gui looks pretty bad and complicated work with the program. the other problem is that the final version works very slow and also tried b11 version. the b9 version works well graphically but all have the problem gui. i've a macbook pro retina display Yosemite 10.10 I hope you can help me because I am very interested in the program
    1 point
  5. I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create. Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that? I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
    1 point
  6. tfworld

    Cocos2d 3 support

    Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks!
    1 point
  7. I refreshed my system twice to double check before posting, but Spriter eventually started to crash instantly on Windows 8 every time. It opens and shows the program, then crashes every time...
    1 point
  8. Hey guys, I created this thread to let you discuss about the here mentioned topic, since this is not really Spriter feature related. Anyway, I tested the shading stuff with Spriter and pre rendered/generated normal maps. I used tombmonkey's flower girl for the tests (sorry tombmonkey, but the ZIP file, you provided, has not normal maps for every sprite. In addition your program (Crazy Bump, I think?) removed the alpha channel for the normal map, which would end up in some very ugly rendering. So I had to create my own with ShaderMap 2. But those which you uploaded are much better and smoother than mine. Maybe you could add the remaining if you've got time.) And here you have some screenshots: First of all the scene without shading: And here is the same scene with some lights and a dark environment: As you can see it does not look very good because the character was not designed for dynamic light rendering and the normal maps are really shitty. It looks like an emboss effect. What do you think? Maybe we could create some other scenes with different art styles and proper normal maps. - Trixt0r
    1 point
  9. When I export an animation from Spriter, according to the animation that I made with the same character. The size of the rectangle of the object export is not the same. It is not the same as the size of the rectangle that contains the animation depends on the movement of the character. If my character on, it will be bigger, higher than when he jumps as his legs will be positioned differently. It is possible in "keyframe export" to set a "Custom rectangle" but it is difficult to set the easy here since I want my Adaper the different animations. Is it possible to set the rectangle in the "layout" with a handful of systems that can stretch and set for any project? I hope you comprendrer! Translated from Google Translate
    1 point
  10. Hi, It would be nice to give the timeline more distinctive colors rather than the gray matching the other elements of the gui. Personally right now it isn't visually appealing and rather disorienting. Something like this: Whatever color that helps. cheers, Disar
    1 point
  11. Please report any bugs with Spriter B11 here. Thanks!
    1 point
  12. Hi everyone, Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
    1 point
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