Ravenlegend Posted March 5, 2017 Report Posted March 5, 2017 Hi, I set up some sounds in spriter as the Tutorial videos show, I then set their volumes in spriter. When I imported them to Construct and set up the Sound trigger event as shown in the tutorial, None of the volumes I set remained, instead all of the sounds play at 100%, is there a way to get construct 2 to refer back to the volume levels assigned by Spriter or do I need to manually lower each sounds volume level in a separate audio program before using them? Thank you. Quote
Mike at BrashMonkey Posted March 6, 2017 Report Posted March 6, 2017 I think you need another event to make sure volume matches any changes.. I've never done it. I'll bring this thread to Edgar's attention so he can give better guidance. Quote
lucid Posted March 6, 2017 Report Posted March 6, 2017 @Ravenlegend Make sure to fill in the optional Tag field in the Audio - Play action (below left) And then use the On sound volume triggered condition, along with something like the Audio - Set volume action below on the right. Spriter uses a volume ratio, with 0.0 for no volume, and 1.0 for full volume, 0.5 for half, etc, while Construct 2 uses decibel attenuation. Adjust the -20 to something larger if it's not making a large enough volume difference. Please let me know if you have any questions. Quote
Ravenlegend Posted March 7, 2017 Author Report Posted March 7, 2017 On 3/6/2017 at 2:44 PM, lucid said: @Ravenlegend Make sure to fill in the optional Tag field in the Audio - Play action (below left) And then use the On sound volume triggered condition, along with something like the Audio - Set volume action below on the right. Spriter uses a volume ratio, with 0.0 for no volume, and 1.0 for full volume, 0.5 for half, etc, while Construct 2 uses decibel attenuation. Adjust the -20 to something larger if it's not making a large enough volume difference. Please let me know if you have any questions. is That ( between the *and1 on -20*(1-scml correct? it wouldnt let me input that string as is, and when I deleted the ( it made all kinds of slow down noises. Thanks for the feedback. Quote
GwynEaves Posted November 11, 2019 Report Posted November 11, 2019 Hi... this alone will not make them all the same volume, but it's a start. Mastering all sounds to be at the same level is a lot more complicated than just adding volume. Sometimes you need EQ and compression along with gain to help you balance out the sound. assembly circuit Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.