gsilverfish Posted February 10, 2017 Report Share Posted February 10, 2017 Maybe it's just late, but I am having no luck figuring this one out! >_< I'm making an animation currently with only two keys, the starting key frame and the ending key frame. When I move sprites or bones on my ending key, everything works as expected. When I rotate the sprites or bones in the ending key, that rotation is also set to the starting key. So my starting pose gets messed up, and no rotation happens in the animation. Even if I delete the ending keyframe, the rotations remain applied to the starting frame. Any idea what I've managed to do to it? I assume I hit a hotkey or something for some alternate mode.. I've made a few animations before and this has never happened. Restarting the application doesn't help! (Or whatever it is I'm doing wrong, I keep doing it...) Quote Link to comment Share on other sites More sharing options...
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