Speed Posted November 26, 2015 Report Share Posted November 26, 2015 Hello everyone, I am a new happy user of Spriter Pro ! I bought it because I heard that it allows image warping like for example make a cape blow in the wind. Officially , brashmonkey sais that this feature will come later in some videos. But I saw some animation samples for users that claim that deformation exists at some extend. If so, where are the commands for it? Is it perhaps in the "unstable" version of the software? If yes, I installed the stable one, how do I switch to the other one? Thanks in advance for your help. Quote Link to comment Share on other sites More sharing options...
bwwd Posted November 26, 2015 Report Share Posted November 26, 2015 I bought it only for this feature as well, it works fine for me despite using workarounds sometimes i cant complain, here is tutorial: https://www.youtube.com/watch?v=V0ehOfGP5XY Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted November 27, 2015 Report Share Posted November 27, 2015 Hi Speed, May I ask from where you heard it supported the feature? We do our best to point out that feature is not yet officially supported, and to warn people against using the current place-holder (proof of concept) skin-mode. If there's somewhere on our site or forums that's misleading we'd definitely like to change it. Also, apologies to all again for the continued delay. cheers. Quote Link to comment Share on other sites More sharing options...
Speed Posted November 27, 2015 Author Report Share Posted November 27, 2015 7 hours ago, BrashAdmin said: Hi Speed, May I ask from where you heard it supported the feature? We do our best to point out that feature is not yet officially supported, and to warn people against using the current place-holder (proof of concept) skin-mode. If there's somewhere on our site or forums that's misleading we'd definitely like to change it. Also, apologies to all again for the continued delay. cheers. I was hired by a client who uses construct and wanted me to make the animations in Spriter. He showed me a video with a cat that had a cape which looked like deform animation, and told me that he is almost certain Spriter has the deform feature. So, this is it... Quote Link to comment Share on other sites More sharing options...
Speed Posted November 27, 2015 Author Report Share Posted November 27, 2015 On Thursday, November 26, 2015, bwwd said: I bought it only for this feature as well, it works fine for me despite using workarounds sometimes i cant complain, here is tutorial: https://www.youtube.com/watch?v=V0ehOfGP5XY Many thanks Bwwd. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted November 27, 2015 Report Share Posted November 27, 2015 19 hours ago, Speed said: I was hired by a client who uses construct and wanted me to make the animations in Spriter. He showed me a video with a cat that had a cape which looked like deform animation, and told me that he is almost certain Spriter has the deform feature. So, this is it... Ah, that explains it. Your client made an error in his assessment. that's from one of my Platformer Art Packs and the cape uses image swapping to look more lively and fluid while being rotated to follow the character movement. Quote Link to comment Share on other sites More sharing options...
ruberboy Posted December 22, 2015 Report Share Posted December 22, 2015 You can use deformation the way Bwwd posted. But the problem is that it could kill your work, or generate bugs. It's not official and not stable. While we get proper deformation on stable releases you can use a workaround. Split the target (deformable object) into pieces (different images). Then you can use an extra bone(s) for the deformation of this different pieces. for example if you deform a torso, you can split it in various part (pectoral, abs, etc) or different pieces of cloth and then using size on the pieces or a bone deform them. Of course its not the same as skin deform, but better than anything. Cheers. Quote Link to comment Share on other sites More sharing options...
bwwd Posted December 22, 2015 Report Share Posted December 22, 2015 I just wanted to add that im using deformation in spriter for a year now and it never killed my work, i had some problems but i save quite often and didnt realy had to give up or start all over, this feature has some quirks but its possible to work with it.Maybe it hangs more often on other systems/computers, but i have 2 windows PC's and spriter works equaly well on both.I just think that discouraging users from using that feature is weird, because i still remember how big of a deal it was for me when i bought spriter, today there still is no software that lets you animate deformations with such ease and price tag especially compared to other software like spine.There is also blender but it has painful workflow when working with cutouts. Quote Link to comment Share on other sites More sharing options...
ruberboy Posted March 23, 2016 Report Share Posted March 23, 2016 Sorry I just read this post today... I was not meant to discourage the use of skin. I started recently using it, and its NOT so bad and works pretty well. My Apologies if someone was hurt with my words. Now I will use skin whenever I can Quote Link to comment Share on other sites More sharing options...
lokieliot Posted March 29, 2016 Report Share Posted March 29, 2016 Is this feature still actively being worked on, it seems years since it was first proposed as 'coming soon' on the pro's list of features. I've been holding off buying spriter for just as long. I noticed there is a plugin for Blender to do deformation 2d sprite animation now. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 2, 2016 Report Share Posted April 2, 2016 The deforming features and many other advanced features will be part of Spriter 2, which is in very early development, and will be a free upgrade for Spriter Pro owners. The release date is not determined, so if you need a reliable deform feature, especially with run-time support, then you should definitely use a different tool for now. As bwwd has mentioned, if you're exporting finished animations as sequential images, the current, incomplete "skin mode" can be useful, but has bugs which won't be fixed. Quote Link to comment Share on other sites More sharing options...
David Kay Posted May 12, 2016 Report Share Posted May 12, 2016 Will there be an option to just shear/skew the sprite along with stretching and rotating? It's a fairly simple deformation compared to the skin feature, but it would be insanely useful. Love the software so far. Quote Link to comment Share on other sites More sharing options...
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