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David Kay

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Everything posted by David Kay

  1. The timelines are broken. Keyframes for different objects interfere with each other constantly, as if everything was on the same timeline. For exmaple, I have animation A and apply easing curve to it so it slows down. Then I create animation B that has the same length but starts in he middle of animation A. What happens is that when the first keyframe for B is created, it splits the animation A into two parts, acting like a keyframe for A. So now The slowdown motion goes from starting keyframe A to starting keyframe B and not the end keyframe A. Also, the end keyframe for A animation acts like end keyframe for B animation as well. When there is like 50 keyframes of A animation and I want to add B animation that plays simultaneously, I have to copy the content of B animation through all keyframes of A animation that interfere with B. It's a clusterfuck.
  2. And for the love of crap ctrl+drag was never meant for any software to be a cloning tool hotkey! It's counter intuitive to anybody who ever worked with any kind of graphic software! ctrl+drag always was for fixing movement to one axis and constraining proportions when resizing! Always and everywhere! And for a very good reason! Because it's intuitive and you need to move elements on a single axis and constrain proportions like every five seconds! And you know what you don't need every five seconds? Accidentally cloning everything you touch anytime you need to move or resize anything! I know you guys work hard and I appreciate what you have already done, but those things have to go. I don't expect you to make an triple A class software, but this is basic functionality I'm talkin about. Take a look at Inkscape, a freeware software. They have managed to do basic navigation work and moving things around and transforming objects is smooth and intuitive. And at the very least, let me make my own hotkeys just so I could fix some of those atrocious controls myself. You have done a lot of great work but I feel like you have dropped the ball on this.
  3. Also, there is STILL this bug that key frames from different elements interfere with each other. I create new element in frame one. Than as soon as the animation gets to the place when any keyframe is on other element, the new element disappears. And then I have to copy to all frames, and all the z-order goes to hell and I have to fix everything again. No seriously, this needs to get fixed.
  4. "Copy z-order" to other frames needs a hotkey, becuase copying selections to all frames STILL destroys it every single time. Please make it so the "ctrl-D" doesn't destroy the z-order.
  5. a minor bug: exporting animated gif exports animation along with the onion skins when they are on.
  6. I also suffer from the Z-order going to hell every time I copy paste anything. Really kills the workflow.
  7. Hello, When I unparent bones and try to move them on one keyframe, they also change positions on another. The same thing happens sometimes when I rotate the whole skeleton. The same thing happens when I work with IK locked bones. Locking and unlocking them breaks the animation and results in all sorts of mayhem. This doesn't happen every time so I'm not sure of the exact conditions to reproduce these bugs but I have encountered them several times so far.
  8. Another thing that should not be: copying sprites to all frames makes one random sprite change it's z-order in all keyframes and I have to fix it every time.
  9. Hey, Something happened and I lost all keyframes in one of my animations. It stood still while playback was on and I thought they were gone. But in fact animations were there but keyframes vanished from the main timeline. I had to select them and click "key all" to make the animation work again. It plays now but this animation is constantly bugging out now: bones detatch from their parents in random places or they are impossible to move or rotate. They jump back ttheir previous position after I release the mouse button. I have to copy everything, and then paste everything on new keyframes to make it work. Even if the elements can be changed, they are not animated anymore and they instanty go to new position without tweening, until I copy delette and paste them again. I don't know what went wrong and how to prevent this from happening again.
  10. Hi there, I'm trying to get a hang of this software, but I have some problems with it: When I try to resize the sprites while holding the ctrl button, it will bug out and crash the whole application. It happens when the pivot point is on one of the 8 nodes. When I shift click and drag the node It will stretch out extreemely far and crash every single time. This is on windows 10 system. On a side note, why did you assign a clone tool to ctrl? 'm finding myself constantly cloning stuff when trying to move them around and resize them. I heard you are working on making the hotkeys rebindable, so that would fix the problem, but so far it's a real pain. And cloning is not as frequently used tool as constraining movement and proportions. Just as pgup and pgdown would be more convenient than the default key combination. Another UI related thing: holding Shift constrains correct proportions only when it's pressed before resizing. Pressing and holding it after clicking constrains keeps the distorted proportions and keeps it. It's not a bug, but it's not helpful. It should constrain original proportions no matter if it's before or after dragging the mouse. As far as I know, you can resize and rotate sprites but there is no way to skew them. Again, not a bug but I miss that feature very much. Aside from that, it looks like a very handy app. Do you think those issues might be resolved anytime soon?
  11. Will there be an option to just shear/skew the sprite along with stretching and rotating? It's a fairly simple deformation compared to the skin feature, but it would be insanely useful. Love the software so far.
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