loodakrawa Posted August 29, 2017 Author Report Share Posted August 29, 2017 10 hours ago, alex2020 said: I created a new library in dot net standard 2 and copied my code over. The code is working (no Errors) and spriter.net 1.6.1 is includet via nuget. My Android and windows game projecty include the lib and complain that monogame is not compatible with dot net Standard 2.0. (or 1.0) How is your project Setup for such a case? Do you mean you're getting the NU1701 warning? If yes, just ignore it (or add it to the project's ignored warnings) - there's nothing really that can be done about it until (if) MonoGame Portable gets converted to a .NET Standard library. Everything should still work properly. Or are you getting another error? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.