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johns1111

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  1. Hi, I could not find any tutorial and/or answer to this in the forum (only a few suggestions that the feature should be there): Is there a way to explicitly position a bone such as manipulating it before the animation state or directly after? Typical example having a run animation with the weapon arm always targeting the mouse, so the weapon/arm would have to be rotated and positioned after applying the animation state. If this exists, does it also support simple IK so that for example the upper arm does not become disconnected from the weapon? My target framework is Monogame.
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