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Anyway to avoid chopping up spritesheets


Hurg

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So I was checking out this video and around the 1 minute mark they bring up the spritesheets that they use for animating the characters in the new Rayman games. It struck me at how similar their program is to the functionality of Spriter, but what really made me think is how much time it would save if we could import body parts in Spriter off of a single image rather than splitting them up into individual images before bringing them in. This would save heaps of time if you were doing variations on characters like they demonstrate in the video.

 

So is this possible in Spriter?

 

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You can use texture atlases (spritesheets) exported from Texture Packer as sets of individual images. However I've not researched into whether or not the current Spriter implementations are compatible with this feature, so be sure to make a quick test file before investing a lot time into programs that wont work in your authoring system of choice.

 

Cheers.
-Mike at BrashMonkey

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You can use texture atlases (spritesheets) exported from Texture Packer as sets of individual images. However I've not researched into whether or not the current Spriter implementations are compatible with this feature, so be sure to make a quick test file before investing a lot time into programs that wont work in your authoring system of choice.

 

Cheers.

-Mike at BrashMonkey

This looks like it might fit nicely. I'll have a play around and see if I can get it working. Cheers

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