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Hurg

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  1. heya, Looking to invest in either this or Spine2D for a classroom (26 computers). Spine's education pricing is a bit on the nose (considering it's only a one year licence) I'm hoping Spriter might feel that void nicely, however, I can't see anything listed on the purchase page and figured I might as well post the question on the forum. Does Spriter offer educational packages? Cheers
  2. This looks like it might fit nicely. I'll have a play around and see if I can get it working. Cheers
  3. So I was checking out this video and around the 1 minute mark they bring up the spritesheets that they use for animating the characters in the new Rayman games. It struck me at how similar their program is to the functionality of Spriter, but what really made me think is how much time it would save if we could import body parts in Spriter off of a single image rather than splitting them up into individual images before bringing them in. This would save heaps of time if you were doing variations on characters like they demonstrate in the video. So is this possible in Spriter?
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