Valerien Posted March 6, 2014 Report Share Posted March 6, 2014 This project has been cancelled back in April Pitch Rabbit's Adventures (temporary name) is a platform/infiltration game built for tablets and desktop. It tells the story of a young rabbit whose daily life consists of relentlessly saving a princess, without ever getting a well-deserved kiss. Someday though, he discovers that the world he lives in was set-up, bound by carefully painted cardboard walls… Current state of development 03/03 to 03/09 : This week, we implemented fluid realtime animations with the spriter plugin. I'm working on the UI and tutorial assets as well, as those are missing in order to release a quick demo of the game. Next up are the 12 levels of the game's second environment, and roughing out the level's ending animations. More about the game The game is developped and optimized for iphone5+, tablets and PC/mac/linux using Construct 2. The development started during summer 2013. It was paused in order for us to focus on smaller projects, but also waiting for a couple of updates (tilemaps and spriter primarily). It started back mid February 2014. The game was created by the Resonant Craft team. We develop html5 games for mobile and desktop platforms. 3 persons are participating to the project : - Florian Dematraz (Nemega) : developpement - Jonathan Lefèvre (Kazemushi) : sound design - Nathan Lovato (Valerien) : art, music and design Last words Please don't hesitate to ask me anything about the development ! Thank you for reading, Nathan Quote Link to comment Share on other sites More sharing options...
deleted_999 Posted March 7, 2014 Report Share Posted March 7, 2014 ......aaaaaaannnnnnndddd its awesome!!! Quote Link to comment Share on other sites More sharing options...
bwwd Posted March 10, 2014 Report Share Posted March 10, 2014 looks great :D Quote Link to comment Share on other sites More sharing options...
lucid Posted March 12, 2014 Report Share Posted March 12, 2014 looks great :D agreed. Quote Link to comment Share on other sites More sharing options...
Valerien Posted March 13, 2014 Author Report Share Posted March 13, 2014 Thanks for the compliments ! I'm making a short update today, as I'd like to establish a weekly update cycle on Sundays. I worked on many fields this week, extended our initial planning to know what's needed in order to introduce the project to potential publishing partners. I'm also digging the possibilities offered by spriter, starting with animated UI and unlockable skins (if you want some tut showing how to setup your workflow to make UI animations with spriter, I'd be glad to share my process along the way). Here's a glimpse of world 2, which contains 2 sub-environments - Underground mines/tunnels and some depots : Cheers, Nathan Quote Link to comment Share on other sites More sharing options...
Valerien Posted March 17, 2014 Author Report Share Posted March 17, 2014 Sunday update - 03/16/2014 This week has been busy doing all sorts of crap. Let's not waste too much time, here come some pictures : - Reviewed character skins - Level select menu This week, I'll be : 1- finishing the structure of world 2 levels 2- adding a fair dozen of anim 3- adding the princess and piggy earl, two key characters 4- finishing the first batch of tutorial/settings related assets (xbox, keyboard and touch buttons/action assets) 5- And even more ! See you soon ! Nathan Quote Link to comment Share on other sites More sharing options...
Valerien Posted March 24, 2014 Author Report Share Posted March 24, 2014 Hey everyone, This week, well... I started like a rocket, working intensively for a couple days, only to hit a wall on Friday and finish it in a snarly mood. I principally did spriter-related stuff, quite a bit of animation in fact. This is also an occasion to show you the core mechanic of the game : the mask. The player can use this one in order to hide himself from the most stupid guards. This game's levels and enigmas revolve quite a bit around that sort of things. The load of tasks to accomplish felt truly heavy, so this week I'll take care of previous week's backlog. Quote Link to comment Share on other sites More sharing options...
bwwd Posted April 17, 2014 Report Share Posted April 17, 2014 So you will give it time limit or usage limit ? Or you can wear the mask all the time ? Quote Link to comment Share on other sites More sharing options...
Valerien Posted June 10, 2014 Author Report Share Posted June 10, 2014 Hi everyone, and sorry for the delay! The project has been cancelled two months ago. I've been launching a freelance activity since then. @bwwd: the mask could actually only be used within a time limit, which reloaded slowly. Quote Link to comment Share on other sites More sharing options...
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