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Get the size of the bounding box per frame?


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Does this export with the SCML file somewhere?

Basically, do you save the exact width and height each frame takes up (with rotation, scaling, etc.) and the maximum width and height the entire animation takes up (also with rotation, scaling, etc.) in the SCML file?

I need these numbers to precisely position graphics, collisions, etc. in the game world and to create a generic bounding box I can use for the entire image, but I don't know if these two things are possible to find out.

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I'm planning on writing a plugin at some point for Spriter still, but I'd have to have this information exported to the SCML file at least in order to do it properly.

Hopefully it's a priority. Would help speed things up at runtime if this were precalculated upon saving the file in Spriter.

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