Ace Posted July 12, 2013 Report Share Posted July 12, 2013 Does this export with the SCML file somewhere? Basically, do you save the exact width and height each frame takes up (with rotation, scaling, etc.) and the maximum width and height the entire animation takes up (also with rotation, scaling, etc.) in the SCML file? I need these numbers to precisely position graphics, collisions, etc. in the game world and to create a generic bounding box I can use for the entire image, but I don't know if these two things are possible to find out. Quote Link to comment Share on other sites More sharing options...
Trumgottist Posted July 12, 2013 Report Share Posted July 12, 2013 It's something that's been mentioned for the future, but right now the answer is: No, you'll have to calculate that yourself. Quote Link to comment Share on other sites More sharing options...
lucid Posted July 12, 2013 Report Share Posted July 12, 2013 Trumgottist is correct. This is something we will add at some point, but currently this information isn't exported. Quote Link to comment Share on other sites More sharing options...
Ace Posted July 15, 2013 Author Report Share Posted July 15, 2013 I'm planning on writing a plugin at some point for Spriter still, but I'd have to have this information exported to the SCML file at least in order to do it properly. Hopefully it's a priority. Would help speed things up at runtime if this were precalculated upon saving the file in Spriter. Quote Link to comment Share on other sites More sharing options...
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