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Mike at BrashMonkey reacted to Shadowdawnz in Character maps in Construct 2
Hey Mike,
Thank you for replying.
That's great to know it will be added. I manage to do another work around that was actually very simple. I made one character map that hid everything needing to be hidden. My game is slowly becoming more complex so, i'm not sure if this will still work but I i'm confident it will. If, by any chance it doesn't work, i'll for sure try your suggestion.
Back to work for me..
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Mike at BrashMonkey got a reaction from Shadowdawnz in Character maps in Construct 2
Hi Shadowdawnz,
Its a great question and I'm surprised no one else seems to have asked until now. Yes, its definitely something Edgar will add eventually...but can't promise how soon because of our current overdue commitment to start focusing on helping to Get Spriter supported for as many authoring systems as possible. He's currently working on a full, commented C++ implementation. Until that is done his time is very limited.
So, if you need to use the char-map features with complex character map layering ASAP I guess the best bed is to write a little sub-routine in C2 that keeps track of all current character maps, then can remove one from the list, then clear all character maps, and then reinstate all the remaining character maps on the list.. I hope this makes sense.
cheers
Mike at BrashMonkey
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Mike at BrashMonkey got a reaction from XRumerTest in Welcome to the new Spriter forums.
Hi Everyone,
As you might have noticed, we've upgraded to a totally new forums system. The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here.
For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum. If this is required I apologize for the inconvenience.
cheers,
Mike at BrashMonkey
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Mike at BrashMonkey got a reaction from JohnnyType in Welcome to the new Spriter forums.
Hi Everyone,
As you might have noticed, we've upgraded to a totally new forums system. The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here.
For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum. If this is required I apologize for the inconvenience.
cheers,
Mike at BrashMonkey
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Mike at BrashMonkey got a reaction from Nathanial in Steam Key?
Hi William,
We'll definitely be working out a way to get all current Spriter Pro owners who want one a SteamKey. Keep an eye out for a forum post about it within the next several days.
Thanks very much for the kind words about Spriter.
cheers,
Mike at BrashMonkey
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Mike at BrashMonkey got a reaction from WillianElmyr in Steam Key?
Hi William,
We'll definitely be working out a way to get all current Spriter Pro owners who want one a SteamKey. Keep an eye out for a forum post about it within the next several days.
Thanks very much for the kind words about Spriter.
cheers,
Mike at BrashMonkey