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Everything posted by Mike at BrashMonkey
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I've reported the broken search box issue and let you know once it is resolved. In the meantime, please email any issue you might have to mike@brashmonkey.com so I can directly help wit hthe matter as quickly as possible. Sorry for the inconvenience.
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Can you link to a video or screen shot of the artifact? We need to see your export settings as well. Also, if you zip up your spriter project folder with all the images and the spriter file and email it to mike@brashmonkey.com I might be able to figure out the cause of the issue. You are using PNG images and not jpeg's right?
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I cannot open Spriter
Mike at BrashMonkey replied to Gear Zack Kennedy's topic in Help and Tutorials
No one else ever reported the program beginning to fail after installing either so fingers crossed that won't happen. if you've not used the Steam version for more than 2 hours you can refund it if you'd rather use the one from our store, just make sure to download and try the free one again to make sure it runs fine on your system now. -
I cannot open Spriter
Mike at BrashMonkey replied to Gear Zack Kennedy's topic in Help and Tutorials
I'm glad you got it working. I thought we had mentioned in our posts that you must uninstall newer versions of VS for the install of 2014 to work. Is there a post somewhere where we neglected to mention this important point? If so I'll make sure to update it to include that info. -
I cannot open Spriter
Mike at BrashMonkey replied to Gear Zack Kennedy's topic in Help and Tutorials
The only time I recall another customer having so much trouble getting Spriter to start, it turned out they were using an overzealous antivirus suite which was actually quietly preventing the required DLL to actually install when they were installing Visual Studio. I had them pause their anti-virus, install the 32 and 64 bit versions of VS and then Spriter started fine. Unfortunately I have no idea if this would help you in this case. Hopefully Edgar will have other ideas. -
I cannot open Spriter
Mike at BrashMonkey replied to Gear Zack Kennedy's topic in Help and Tutorials
I brought this post to Edgar's attention to see if he has any idea or if he knows what 0xc000007b is and how to fix it. Sorry for the inconvenience. This is a new error message for me. I don't think anyone has ever reported this before as far as I can recall. -
RPG Heroes pack expansion?
Mike at BrashMonkey replied to Izeck's topic in Spriter Animated Art Packs
Interesting, we'll look into this. Thanks for the successions and all the feedback. -
RPG Heroes pack expansion?
Mike at BrashMonkey replied to Izeck's topic in Spriter Animated Art Packs
Thanks very much for the concise feedback and requests. I'll discuss it with my team-mates, but keep in mind, even if we decided to focus on making such an expansion immediately, making art packs like these takes the better part of a year, so if it happens, it won' be very soon unfortunately. -
RPG Heroes pack expansion?
Mike at BrashMonkey replied to Izeck's topic in Spriter Animated Art Packs
I assume you mean added customization options like other hair styles etc. No expansion is currently planned. Is there something specific you're after? -
You are very welcome. I'm happy I was able to help and sorry again for the inconvenience. Best of luck with all your endeavors and cheers.
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Sorry for the inconvenience. Have you tried the solutions for number one here yet?
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Papagayo lip sync not working good
Mike at BrashMonkey replied to German Carrillo's topic in Help and Tutorials
You are only supposed to use PNG image files. https://brashmonkey.com/spriter_manual/Spriter_Manual.pdf -
Papagayo lip sync not working good
Mike at BrashMonkey replied to German Carrillo's topic in Help and Tutorials
I think the problem is you and they are trying to add an audio file much longer than the duration of the animation into the timeline. Try increasing the duration of the animation to make room for the duration of the actual audio content before dragging it in, and also its likely a good idea to make it a not looping animation too, by clicking the little orange loop icon above the timeline. -
Glad you figured out the issue. Sorry I didn't reply soon enough to help.
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SCML Documentation - Release 11
Mike at BrashMonkey replied to José's topic in Spriter Implementations
Sorry, there is no updated documentation. The best thing to do is examine any of the open source runtimes you can find here: https://brashmonkey.com/spriter-runtime-apis/- 2 replies
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- documentation
- scml
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(and 3 more)
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How to make 2.5D isometric animation
Mike at BrashMonkey replied to Bodatero's topic in Help and Tutorials
2.5 D is a huge undertaking. It's best done by creating a 3d model in a 3d program and pre-rendering the frames, at which point you could break it up into body parts and reassemble the frames in Spriter. The bones and other Spriter features are really geared to purely 2d based animation otherwise. -
Anyone with a Steam account want to test my game?
Mike at BrashMonkey replied to Mike at BrashMonkey's topic in Open Topic
That was indeed the original the inspiration. -
New Spriter 2 Alpha Build - Big Bone Update!
Mike at BrashMonkey replied to lucid's topic in Spriter
I reported this to Edgar. He'll look into it soon. Sorry for the inconvenience. -
I cannot open Spriter
Mike at BrashMonkey replied to Gear Zack Kennedy's topic in Help and Tutorials
In the past most PC's already had this DLL installed, but some don't. The easiest solution is to install the free trial of the Adobe creative cloud, as this also installs the needed DLL file. The other option requires more careful steps: please read issue number 1 here: -
I don't think either are possible, unfortunately... once you're warping the mesh in skin mode, the only way to make the entire thing bigger would be to spread out all the 'vertices' to make it bigger... maybe if it were attached to a bone and you scaled the parent bone, but I have a feeling that won't work...
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I don't think there is currently.
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New Spriter 2 Alpha Build - Big Bone Update!
Mike at BrashMonkey replied to lucid's topic in Spriter
Yes, you'd get the Steam version of Spriter 2 for free once it's released. -
Any good resources for learning pixel art?
Mike at BrashMonkey replied to tejas106's topic in Spriter Animated Art Packs
Have you joined any pixel art specific communities? That's a good place to start. Then find the program you'll be most comfortable with and find tutorials specific to that particular program. http://pixeljoint.com/forum/ https://pixelation.org/ https://www.youtube.com/channel/UCfkyf95y-FOpPzcvhgmooJQ/playlists -
Construct Plugin Cant Attach an SCML as a Child
Mike at BrashMonkey replied to simon@pigobo.com's topic in Spriter
I've just brought this request to Edgar's attention. I'll reply once I'm able to speak to him about it.