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Mike at BrashMonkey

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Everything posted by Mike at BrashMonkey

  1. @leonard-moro If you're putting PNG files in the folder you pointed Spriter to when you chose to start a new project, they should show up in Spriter... if you're putting them in the folder when Spriter and your project are already open, you might need to close and re-open spriter and your project for them to show up. If this doesn't help you'll likely need to zip up the project folder and email it to mail@brashmonkey.com with a description of the problem so we can take a look and figure out the issue.
  2. @Centrion This website seems to give pretty thorough instructions for how to fix the issue. Hopefully a combination of these steps works for you: https://www.howtogeek.com/874113/how-to-fix-the-0xc000007b-error-on-windows/
  3. @Aahan2023 did you try any of the proposed solutions?
  4. @tobar.io Sorry, there is no direct way we know of. It might be possible but likely not without quite a bit of work and custom code.
  5. You can find it here: https://brashmonkey.com/forum/index.php?/files/category/8-software/
  6. Sorry for the inconvenience and frustration, Ghastly97. Did you try the Adobe Creative Cloud solution? (installing the trial of Photoshop). That seems to be the fastest and most consistent way to resolve the issue for most people. Just be sure to cancel the trial before you get charged for it if you don't want to continue using Photoshop etc. before the trial period expires. Please let me know if that works for you.
  7. @lokiwhizz most windows systems have at least one, typically more versions of visual studio pre-installed out of the box as far as I recall, regardless, this is the typical way to get the missing DLL file installed onto your system. Did you try following the instructions here: Did you try installing the trial Adobe Creative Cloud/Photoshop? That seems to resolve the issue for most people as well, but if you try this approach, be sure to cancel the creative cloud subscription before you're charged anything if you don't want to continue the subscription to it and end up being charged.
  8. The easiest solution is to just create pre-flipped images of the head etc facing the other direction and then use the image swapping functionality to flip it when you need it flipped. You might also be able to do it by making some key frames of some objects set to instant, but that's much more complicated and likely a can of worms best avoided for this particular issue.
  9. Thanks for reporting this Redxouer, and very sorry for the late reply. I'll look into the broken videos in Spriter, but in the meantime, all our tutorial videos can be found here: https://www.youtube.com/@BrashMonkey/playlists
  10. Sorry for the delayed reply. Yes, you can copy key frames. Click in the actual canvas and press control+a, then control+c to copy, and then control+p to paste where you want to paste this frame. This can be from anywhere in the time-line in fact, just just an actual keyframe. You can also create a copy/clone of entire animations, and can choose to rotate or flip the resulting animation copy in the process. These videos below cover the majority if not all of Spriter's copy functions.
  11. @Simon Adeltoft I've not seen this issue and I use Spriter in draw self mode all the time in Construct 3. Could you screen grab it and ideally zip up the Spriter Project (the scml or scon file along with all the required images) and email to to mail@brashmonkey.com for us to take a look? Maybe there's something about the way your PNG's are saved out etc...
  12. @Cool Studios , did you make sure to uninstall all the newer versions of visual studio before installing the required older one? Also, did you install both the 32 and 64 bit versions? After that I'd suggest restarting your computer and reinstalling Spriter. What seems to be the fastest solution for most though is to install the free trial of Adobe creative cloud and specifically photoshop, which seems to install the required dll in the process, but if you try that, be sure to remember to cancel the trial membership before you get charged if you don't want to keep using the creative cloud.
  13. Thanks for sharing this info @ruberboy !
  14. @heyimkass You can download it from here to try it: If you don't mind, please let us know if it works for you and which version of mac OS you're using.
  15. Hi Sophie, Sorry for the very late reply. Did you install both the 32 and 64 bit versions of visual studio 2013? I also found this video which some possible solutions for this particular error message: please let me know if any of this works for you.
  16. Make sure pixel art mode is turned off and you could export from Spriter at full size (bigger than you need) and use another app to scale down to your final size using whatever filtering method (anti-aliasing) you'd like.
  17. You could theoretically do that, but that would require a lot of construct code and might have little visual glitches, but what advantage are you getting from avoiding character maps or just using different animation sets? You can use stuff like "set animation to walk"&str(armor type)" with "armor type" being the variable or string keeping track of the player's current armor type.
  18. @Jones1991 I just got a new windows 11 system which complained about the missing DLL instead of starting Spriter, I then downloaded and installed the free trial of Adobe Creative cloud and specifically Photoshop and then immediately Spriter would run perfectly. This is likely the easiest way to solve the issue. Just remember to cancel the Adobe creative cloud subscription before they charge you money if you go this rout!
  19. @larrynachos did you turn on all the special exporting functions in the file action menu and are you zipping up the json, scon, and image files into the zip?
  20. @zrangatang Have you sent an email yet? I don't think I've received it. If you had, please resend to mike@brashmonkey.com and maybe let me know the first several letters of the email address you are sending from so I can search for it if need be.
  21. Hi @Sophtware 1) Unfortunately we've switched over to full time development of Spriter 2 so we won't be updating Spriter, and it does not have any built in way to deal with modern high res monitors, but maybe this would help: 2) see above. Regarding your suggestions, hopefully the youtube video will make Spriter comfortably useable for you and in the meantime Spriter 2 (which you'll get as a free upgrade if you won Spriter Pro) is being made with compatibility with high res displays from day one so none of these issues should carry over to Spriter 2. Sorry there's no direct fix for these issues in Spriter.
  22. @SoulTrace You would access it via Steam: Log in to steam in your browser (not the Steam client app) with the account which owns Spriter, then go here: https://steamcommunity.com/linkfilter/?url=https://steamcommunity.com/app/332360/discussions/1/1743355067128015969/ Please let me know if that works for you.
  23. @zrangatang I think you'll need to post a video showing how it looks in your Spriter project and the resulting appearance in Construct. Last I knew fading the opacity of body part sprites etc works fine once imported into Construct, but maybe something in Construct changed to break compatibility a bit. I've also not seen any issues where black lines appear around characters once in Construct. If you want to help us figure out the causes of these issues quickly, you can zip up your Spriter project and email it to mike@brashmonkey.com and I'll investigate. thanks
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