Jump to content

Mike at BrashMonkey

  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Mike at BrashMonkey

  1. OK, thanks. there's no need for me to test with a specific project. I can confirm this behavior. At least now that you know that toggle is only for telling the game if the animation is to be looped infinitely or play once it should be easy to avoid the problem, as typically animators know from the start if an animation (like walk, idle, etc) is meant to loop or not.
  2. Thanks. Did you happen to try hand-deleting that last row of key frames which it created when you un-checked the looping toggle?
  3. Thanks very much for taking the time to make these recordings. It helped a lot. Also, very nice, clean art. Kudos. Copying and pasting multiple key frames is definately a problem. It's either a bug or a non-implemented feature. I'll talk to Edgar about that. Regarding the playback looping. As I mentioned, that's not a bug. That loop setting toggle is tells spriter if the animation is one intended to loop, which means the last frame needs to tween and blend into the first frame. If you turn that off then the end of the animation changes to not blend back to the first frame. For t
  4. Can you make a screen recording showing these issues? Also, what OS are you using Spriter on? The repeat playback button you might be toggling is data for in-game play-back, and not for use in previewing the animation in the editor. It's for telling the game if the animation is supposed to wrap and loop infinitely or be a one time play-through. It certainly should not in any way change the animation duration. Hopefully we can figure out the cause of the issues with your help. The fastest way is via a screen recording.
  5. OK, it should be fixed now. please refresh your browser and let me know if it works for you.
  6. OK, I'm uploading it now. The new download link should be up and working in less than 20 minutes.
  7. If you can, please email your construct project file and zipped spriter project to lucid@brashmonkey.com so he can take a look and figure out what the problem is. He can't tell from the screengrab.
  8. We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html If you don't want to or can't install the Adobe creative cloud, then please do the following: Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versio
  9. Very sorry for the inconvenience. I should have this fixed within ah hour and will reply back here once it's fixed. OH, I just noticed you mentioned purchasing it or Spriter on the Scirra store. Is that where the link is broken, or did you purchase the art pack here on our store?
  10. Do you mean all of the 3d assets or specifically the boss ship model?
  11. Spriter 2 currently has basic color tinting per image. It's possible other shader and tinting options will be added at later dates but we can't guarantee which ones and when they will appear at this time.
  12. Unfortunately with Spriter pro you'd need to use segments. Spriter 2 will be fantastic for snake type things, but won't be ready for real project use for a while longer. If you plan to only export full frame animations, GIF's or sequential images then you could use the unfinished and imperfect "Skin" mode in Spriter Pro... despite its flaws, many Spriter users have done some really fantastic animations with it. But remember, this is not supported in any Spriter plug-in for game engines/languages, so only use this if you plan to export and use full frame animations.
  13. There should be a question mark at top right which should give you access to the current documentation. The UI, mouse-overs, and documentation will be drastically more flashed out in the not too distant future.
  14. https://brashmonkey.com/forum/index.php?/files/file/13-spriter-free-windows/
  15. It's good timing that you asked. Edgar just posted this update today: https://www.construct.net/en/forum/construct-3/general-discussion-7/spriter-c3-addon-9-8-2020-bug-130240/page-24#forumPost1025200 regardless of the fact it should soon be very simple, you currently can replace the scon file directly in C3 by deleting from the files folder in the project explorer and re-import it, however, if you've added new images then it get's more complicated... If it's in the draw self mode and only uses one texture image for all the body part images, then you can just edit the Spriter object
  16. We need more info. What OS? Is there an error message?
  17. I've been able to reproduce the bug. I never ran into this before... maybe a windows update along the way broke this. There is a decent work-around. I discovered that if you select another animation and go back to that animation you'll be able to rename things in the z-order bar again. Sorry for the inconvenience.
  18. Thanks very much for reporting this. Please always let us know what OS you're using Spriter on when reporting bugs or other problems. In the meantime I will see if I can reproduce this issue on my Windows installed version. cheers.
  19. log into Steam on your web browser with the account which owns Spriter, then go here and read the post to the bottom, it explains how to access the alpha build of Spriter 2: https://steamcommunity.com/app/332360/discussions/1/1743355067128015969/
  20. Not at this time. We won't be pursuing any specif runtime other than Unity until Spriter 2 reaches a core feature complete stage.
  21. make sure in your browser you are logged into your Steam account which owns Spriter and then follow the link provided here: https://store.steampowered.com/newshub/app/332360/view/2243302203310905038
  22. I'll be making Spriter 2 tutorials soon, and many concise and polished ones will be ready for the 1.0 launch. Currently there is the help feature in Spriter 2 which explains most of the features which are currently present. (a question mark icon at top-left of Spriter 2 which brings up the help system) We don't have an official feature list yet, but the same general features of Spriter combined with advanced and flexible (no pun intended) mesh deforming feature is the key. Many features will be added and announced after the initial version 1.0 release. I'll release public tutorial v
  23. Very sorry about my oversight. The new one was placed over the old file, so it just needed to be re-downloaded and installed. I'm glad you tried that despite my poor communication.
  • Create New...