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Mike at BrashMonkey

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Everything posted by Mike at BrashMonkey

  1. OK, it should be fixed now. please refresh your browser and let me know if it works for you.
  2. OK, I'm uploading it now. The new download link should be up and working in less than 20 minutes.
  3. If you can, please email your construct project file and zipped spriter project to lucid@brashmonkey.com so he can take a look and figure out what the problem is. He can't tell from the screengrab.
  4. We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html If you don't want to or can't install the Adobe creative cloud, then please do the following: Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versio
  5. Very sorry for the inconvenience. I should have this fixed within ah hour and will reply back here once it's fixed. OH, I just noticed you mentioned purchasing it or Spriter on the Scirra store. Is that where the link is broken, or did you purchase the art pack here on our store?
  6. Do you mean all of the 3d assets or specifically the boss ship model?
  7. Spriter 2 currently has basic color tinting per image. It's possible other shader and tinting options will be added at later dates but we can't guarantee which ones and when they will appear at this time.
  8. Unfortunately with Spriter pro you'd need to use segments. Spriter 2 will be fantastic for snake type things, but won't be ready for real project use for a while longer. If you plan to only export full frame animations, GIF's or sequential images then you could use the unfinished and imperfect "Skin" mode in Spriter Pro... despite its flaws, many Spriter users have done some really fantastic animations with it. But remember, this is not supported in any Spriter plug-in for game engines/languages, so only use this if you plan to export and use full frame animations.
  9. There should be a question mark at top right which should give you access to the current documentation. The UI, mouse-overs, and documentation will be drastically more flashed out in the not too distant future.
  10. https://brashmonkey.com/forum/index.php?/files/file/13-spriter-free-windows/
  11. It's good timing that you asked. Edgar just posted this update today: https://www.construct.net/en/forum/construct-3/general-discussion-7/spriter-c3-addon-9-8-2020-bug-130240/page-24#forumPost1025200 regardless of the fact it should soon be very simple, you currently can replace the scon file directly in C3 by deleting from the files folder in the project explorer and re-import it, however, if you've added new images then it get's more complicated... If it's in the draw self mode and only uses one texture image for all the body part images, then you can just edit the Spriter object
  12. We need more info. What OS? Is there an error message?
  13. I've been able to reproduce the bug. I never ran into this before... maybe a windows update along the way broke this. There is a decent work-around. I discovered that if you select another animation and go back to that animation you'll be able to rename things in the z-order bar again. Sorry for the inconvenience.
  14. Thanks very much for reporting this. Please always let us know what OS you're using Spriter on when reporting bugs or other problems. In the meantime I will see if I can reproduce this issue on my Windows installed version. cheers.
  15. log into Steam on your web browser with the account which owns Spriter, then go here and read the post to the bottom, it explains how to access the alpha build of Spriter 2: https://steamcommunity.com/app/332360/discussions/1/1743355067128015969/
  16. Not at this time. We won't be pursuing any specif runtime other than Unity until Spriter 2 reaches a core feature complete stage.
  17. make sure in your browser you are logged into your Steam account which owns Spriter and then follow the link provided here: https://store.steampowered.com/newshub/app/332360/view/2243302203310905038
  18. I'll be making Spriter 2 tutorials soon, and many concise and polished ones will be ready for the 1.0 launch. Currently there is the help feature in Spriter 2 which explains most of the features which are currently present. (a question mark icon at top-left of Spriter 2 which brings up the help system) We don't have an official feature list yet, but the same general features of Spriter combined with advanced and flexible (no pun intended) mesh deforming feature is the key. Many features will be added and announced after the initial version 1.0 release. I'll release public tutorial v
  19. Very sorry about my oversight. The new one was placed over the old file, so it just needed to be re-downloaded and installed. I'm glad you tried that despite my poor communication.
  20. The latest alpha build, released about a day ago, can export to many animation formats or sequential PNG images. Have you tried it yet? You need to download and install a new Spriter 2 file, the previous build won't auto-update to this latest version automatically.
  21. You could export the animation as sequential images and animate the other object separately and then combine them together after the fact, especially if this is for inside a game.
  22. Ah, you are not blind. That has nothing to do with Z order. Spriter was really designed to animate individual objects which would be assembled into full scenes inside games. it's not really designed to animate entire scenes with separate objects animating separately. The problem is everything shares the same key frames and easing if you turn easing on from any key to another. Spriter 2 will be much better suited to animating entire scenes.
  23. I don't understand what you're describing. If you're referring to changing the z order across entire animations you can fix the z-order how you want it in any key frame and then choose the option to copy the z-order across the entire animation.
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