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  1. Like
    joemid got a reaction from Mike at BrashMonkey in Spriter 2 FAQ   
    Hope you all are safe and healthy.  Best wishes!
  2. Like
    joemid reacted to Mike at BrashMonkey in Spriter 2 teaser and pre-order sale!   
    Yes, you will get Spriter 2 on Steam automatically and for free if you own Spriter on Steam. We can't estimate when it will reach version 1.0 and be officially released. Stay tuned on our forums here for updates and new alpha build should become available for testing and feedback purposes soon.
  3. Like
    joemid got a reaction from Mike at BrashMonkey in Spriter 2 teaser and pre-order sale!   
    Can't wait!  I love Spriter Pro and recommend always.  Can't wait to see more about Spriter 2!  Would love to see implementation in Visionaire Studio-
  4. Like
    joemid reacted to lucid in Spriter 2 FAQ   
    It's live everyone! Everyone come look! Please share! Please back us!
  5. Like
    joemid reacted to lucid in Spriter 2 FAQ   
    Still working on it, everyone!   We're shooting to have the Kickstarter launched by midnight California time.  There's a lot of stuff to cover!
  6. Like
    joemid reacted to lucid in Spriter 2 FAQ   
    Sorry, everyone! We got some early feedback and decided we can more clearly explain some of Alchemist's unique features.  We'll launch the Kickstarter tomorrow evening with an improved video.   Here's another teaser to hold you over.
  7. Like
    joemid reacted to bwwd in He-Man & She-Ra Game 2.0 Release   
    As You know most animations for this game are made with amazing original Spriter using 3d meshes , Today new version of the game was released, its been 4 years and im grateful to Brashmonkey for such fantastic software.
  8. Like
    joemid reacted to lucid in Spriter 2 FAQ   
    Happy New Year! The public beta for Spriter 2 is scheduled for July 2020. We've also been working on a powerful procedural animation and content creation add-on suite for Spriter 2 called Alchemist.  We're launching a Kickstarter for it on Friday!
    Many of the videos we've been posting lately have teased some of the features that Alchemist will offer. On Friday, you will be able to learn a lot more through our Kickstarter campaign.  We're really excited to finally be able to show all this stuff off!
    As a result of the infrastructure to support Alchemist, Spriter 2 itself will also be more powerful than originally planned (and is still free for all current Spriter Pro owners).  Alchemist will let you expand Spriter 2 far beyond just 2D animation creation.  Learn more Friday!
  9. Like
    joemid reacted to lucid in Spriter 2 FAQ   
    Flexible hierarchies - Stay tuned later today for our big announcement!
  10. Like
    joemid reacted to lucid in Spriter 2 FAQ   
    Hello everyone! Happy holidays! Here's another add-on feature teaser. We'll be revealing more upcoming add-on features and more in our big announcement before the new year.
  11. Thanks
    joemid reacted to lucid in Spriter 2 FAQ   
    new video on psd support:
  12. Like
    joemid reacted to lucid in Spriter 2 FAQ   
    Here are answers to some frequently asked questions about Spriter 2.  We will keep this up to date as questions come in and answers become more concrete.  Posted below are teaser videos for an upcoming Spriter 2 add-on.  Subscribe to this thread to keep up to date with the latest info and videos. 
    Will there be an API for Unity, Unreal, Construct 3, Godot, C#, JavaScript, etc? From near day one of the first full release, there will be full runtimes for C# and Unity. Updates to these runtimes will be released along with new builds of Spriter 2 whenever new features are introduced. In addition to Unity and C#, the primary APIs and plugins we'll focus on are C++, JavaScript, Unreal, and Construct 3. Beyond that, we plan to work with expert developers for any other platform as much as possible to ensure the best Spriter 2 support possible, as soon as possible. Because there are so many unpredictable factors, we can't give ETAs on any particular runtime yet.
    Will Spriter 2 run on my OS, when will it be supported? We have to stay focused on the Windows version until the first full release. After that, we plan to support the current version of macOS, and the officially supported Linux distribution by Steam at the time of initial release. Features will always be developed on the Windows version, so there will be more frequent beta releases on Windows between full updates available on all OS's. We can't give ETAs on release dates yet.
    When will Spriter 2 release? When will there be a new build? We will be narrowing the release window for 1.0 in the big announcement we've been working on for later this month. In addition, there will be a new beta release in January and regular build updates from that point on.
    Why has it taken so long? We wanted to make the best tool possible, and ensure we can expand it drastically, well into the future. Over the course of development, we kept having ideas for future revolutionary features and workflow. We wanted to make sure we had a framework to not only superficially support these features, but to fully integrate them with the rest of the features and workflow. This took more time, but it ensured not only this room to grow, but also improved all the features that have already been announced.
    What's the add-on you mentioned recently? We need to be vague about this until our upcoming announcement. In recent social media posts, we've teased some of the features of the add-on (also posted below). The core version of Spriter 2 will be far greater than what we originally planned, but this add-on will expand Spriter 2 far beyond simply creating animations. We're excited to reveal much more in the upcoming announcement.
  13. Like
    joemid reacted to Mike at BrashMonkey in Lot's of Spriter 2 news in the works. Thanks for your patience.   
    We're wrapping up the framework that will not only allow for powerful expansions to the core version of Spriter 2, but over the coming weeks, we'll be showing off some GIFs for a future add-on to Spriter 2 also made possible by these investments.
  14. Thanks
    joemid reacted to Odolwa Aztec in Event Trigger Issue in SpriterGM *Solved*   
    OK, back again.  I have since discovered that every time a change is made in Spriter, I have to save the file and then delete and replace the earlier version of that same folder over in Game Maker before it registers.  They neglected to show this in the video, so it wasn't entirely clear. 
    I assume if I were using Spriter in Unity, saving there wouldn't require doing this?  I don't know.  In any case, it's a bit of a hassle to have to keep moving back and forth, especially when the animations contain a lot a parts.
    I've read about how you guys have approached the Game Maker devs to better integrate the software and how they instead decided to focus on GM2.  It's a shame, as I've liked what I've seen with Spriter so far (I'm not going to stop using it, btw), so I hope you can maybe make progress with them on this at some point.
  15. Thanks
    joemid reacted to Mike at BrashMonkey in Event Trigger Issue in SpriterGM *Solved*   
    I'm glad you figured out the problem. Sorry I just spotted this thread now. I think the only way to entice the developers of GMS to better support Spriter is to make Spriter as popular as possible, with the most useful content and features. We've got several nice new art packs coming early 2018, and some other plans brewing. Wish us luck.
  16. Like
    joemid got a reaction from lucid in Spriter R10 Bug Thread   
    Works for me!  Thanks!

  17. Like
    joemid reacted to bwwd in Contest Winners!!! Final Results are in!   
    Congrats to everyone ! 
  18. Like
    joemid reacted to lucid in Contest Winners!!! Final Results are in!   
    Hi everyone, we're pleased to announce the judges have all responded, and the winners have been selected.
    First off, we'd like to thank the judges for their participation and great feedback.  We'll list all of their feedback at the bottom of this post.
    And without further ado, here are the final winners (*point system explained below):    
    Grand Prize ($1000) : Necro Soup    (20 points)
    2nd Prize ($400) : Cartoon Bear and Baby  (15 points)
    3rd Prize ($300) : Lord William GreasyWheel  (12 points)
    4th Prize ($200) : Giant Slime   (8 points)
    5th Prize ($100) : Dungeon Boss  (7 points)
    Honorable mentions go to: Goth Giant (6 points), Angry oger wanna be awesome (6 points), and Underbite (1 point)
    Prize winners, please send email mike@brashmonkey and give him your Paypal email address so he prizes can be sent.
    We'll be a making a nicely presented announcement of the winners on social media in the next week or so.  We had originally planned to announce the winners this way, but since there was a delay in judging we didn't want to leave the contestants hanging any longer.
    *Each judges decisions were weighed in the following way:
    1 point for 5th choice
    2 points for 4th choice
    4 points for 3rd choice
    7 points for 2nd choice
    11 points for 1st choice
    Here are the judges' decisions and feedback:

     Nick Wozniak - Pixel Artmancer for Yacht Club Games/Shovel Knight.
     Nathan Lovato - professional game designer - author of GDquest


    Louice Adler - Concept Artist - Graphic Designer - Tripwire Interactive
    Congratulations to all the winners, and thank you everyone for participating!
  19. Like
    joemid reacted to Miu3 in Spriter Awesome Boss Contest Submission Thread   
    Well my video is ready in case more entries will be accepted for the contest :3 I was aiming for a more platformer type of boss
    Spriter Awesome Boss Contest: Angry oger wanna be awesome 
  20. Like
    joemid reacted to tokegameart in Spriter Awesome Boss Contest Submission Thread   
    Here is my new entry.
  21. Like
    joemid reacted to Leadmen Studio in Spriter Awesome Boss Contest Submission Thread   
  22. Like
    joemid reacted to ffman22 in Spriter Awesome Boss Contest Submission Thread   
    here is the update of my entry fallen hero.

  23. Like
    joemid reacted to Kent2D in Spriter Awesome Boss Contest Submission Thread   
    Here's my entry for the contest! :> 
  24. Like
    joemid reacted to saga55555 in Spriter Awesome Boss Contest Submission Thread   
    Here my Entry (Giant Slime Boss)
  25. Like
    joemid reacted to DustyCat Media in Spriter Awesome Boss Contest Submission Thread   
    Hi guys! This is my entry:
    This is the first time i've used Spriter, ever. The total work time for the graphics and animations is around 6 hours. The monster design was originally intended for the team's upcoming game Caos Trigger: Golem; but the kickstarter for it never got funded so i still went ahead and created the monster anyway.
    Best of luck to all the contestants!
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