OK, back again. I have since discovered that every time a change is made in Spriter, I have to save the file and then delete and replace the earlier version of that same folder over in Game Maker before it registers. They neglected to show this in the video, so it wasn't entirely clear.
I assume if I were using Spriter in Unity, saving there wouldn't require doing this? I don't know. In any case, it's a bit of a hassle to have to keep moving back and forth, especially when the animations contain a lot a parts.
I've read about how you guys have approached the Game Maker devs to better integrate the software and how they instead decided to focus on GM2. It's a shame, as I've liked what I've seen with Spriter so far (I'm not going to stop using it, btw), so I hope you can maybe make progress with them on this at some point.