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Chadori_RebornXD

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  1. Sad
    Chadori_RebornXD got a reaction from Geraldml in Construct 3 Runtime Support for the Spriter Plugin.   
    I would also like to inform that the C3 SDK has some interesting features that you might like to use. Those include,
    Editor :: Preview. Draw and Preview plugins on the editor. Potentially can be useful for showing and previewing the initial animation/frame of the Spriter Plugin even while on the editor. Custom Importer :: Drag files to import into Construct 3 and make events, objects, instances, container and families automatically like on Construct 2. Drawing :: The C3 SDK already had drawing features available on the  initial release. So, by now, it is stable enough to be supported. And a few already made use of it. There are probably a lot more. But I recommend you guys checking it out yourselves.
     
    Thank you in advance.
    -Chadori_RebornXD
  2. Thanks
    Chadori_RebornXD reacted to Mike at BrashMonkey in Construct 3 SCML Plugin : Need Updates.   
    I just checked and verified that at the moment collision rectangles are not supported in the C3 Spriter plug-in. It's a high priority to get that fixed, but we can't promise exactly how soon that will happen. 
    I'll report back here as soon as there's a fix or progress towards one.

    Sorry for the inconvenience.

    If you own C2 you might want to keep your project in c@ until we can updated the C3 plugin. That's what I'll be doing with my current couple of projects.
  3. Like
    Chadori_RebornXD got a reaction from Mike at BrashMonkey in Construct 3 SCML Plugin : Need Updates.   
    I just want to close this, as fixed. Thanks.
    Reference: https://www.construct.net/forum/construct-3/general-discussion-7/test-spriter-c3-addon-7-2-upda-130240/page-5?q=scml
  4. Like
    Chadori_RebornXD got a reaction from Mike at BrashMonkey in Construct 3 Runtime Support for the Spriter Plugin.   
    I would also like to inform that the C3 SDK has some interesting features that you might like to use. Those include,
    Editor :: Preview. Draw and Preview plugins on the editor. Potentially can be useful for showing and previewing the initial animation/frame of the Spriter Plugin even while on the editor. Custom Importer :: Drag files to import into Construct 3 and make events, objects, instances, container and families automatically like on Construct 2. Drawing :: The C3 SDK already had drawing features available on the  initial release. So, by now, it is stable enough to be supported. And a few already made use of it. There are probably a lot more. But I recommend you guys checking it out yourselves.
     
    Thank you in advance.
    -Chadori_RebornXD
  5. Thanks
    Chadori_RebornXD reacted to Mike at BrashMonkey in Construct 3 SCML Plugin : Need Updates.   
    Thanks for reporting this. I let Edgar know. Right now h'es trying to finish an important milestone for Spriter 2 (in active development) but I'll make sure to remind him as soon as that milestone is finished.
     
  6. Thanks
    Chadori_RebornXD reacted to Mike at BrashMonkey in Construct 3 SCML Plugin : Need Updates.   
    Sorry for the delay. Edgar is currently tied up with work on Spriter 2 until we can release the next bit of update info for it. We'll be setting up a C3 subscription shortly for testing and development once Edgar's hands aren't so full. Hopefully it won't be too much longer.
    Thanks as always for your patience and support.
  7. Like
    Chadori_RebornXD got a reaction from AlbertMen in Bounding Boxes are ignored when rescaling   
    Hello Brashmonkey Team,

    I have a little bug I've encountered that needs attention. The bounding boxes are ignored or not rescaled after resizing the entire project.
    That's all. Thanks.

    -Chadori_RebornXD
  8. Confused
    Chadori_RebornXD got a reaction from Solomonmova in Bounding Boxes are ignored when rescaling   
    Hello Brashmonkey Team,

    I have a little bug I've encountered that needs attention. The bounding boxes are ignored or not rescaled after resizing the entire project.
    That's all. Thanks.

    -Chadori_RebornXD
  9. Thanks
    Chadori_RebornXD reacted to Mike at BrashMonkey in Bounding Boxes are ignored when rescaling   
    You mean the cropping settings for the animations?  It is indeed possible that that was overlooked when the creating scaled project feature was created. (I can't test it atm). Worst case scenario you'll have to makes Spriter recalculate it for each animation manually.
    I'll mention this to Edgar (Spriter's programmer) After testing tomorrow.
    Sorry for the inconvenience
  10. Like
    Chadori_RebornXD reacted to Mike at BrashMonkey in Spriter Rotation Bug!   
    Select the object you want a keyframe for and then click "key selected" near the top right of the timeline bar.
  11. Like
    Chadori_RebornXD reacted to Mike at BrashMonkey in Any efficient way to make animations to video?   
    Spriter has guide lines like Photoshop does.. if you left click and drag out from the Rulers on the side of the canvas. That can be handy.
  12. Like
    Chadori_RebornXD reacted to Mike at BrashMonkey in Any efficient way to make animations to video?   
    That's just a guide image
  13. Like
    Chadori_RebornXD reacted to Mike at BrashMonkey in Any efficient way to make animations to video?   
    The only method I can think of is to export sequential PNG images then use another program which can automatically combine sequential images into animations.

    I know there are some free programs which can do this if you Google it, but most likely you could do some great stuff with something like After Effects or Vegas Pro.
     
     
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