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Stinky

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  1. Like
    Stinky got a reaction from Crazeddingo@aol.com in Make a Blender exporter for your SCML file format.   
    Spriter is wondrful, I am enjoying every second of my new Pro verson.

    I am an Avid Blender user. I have used it for my personal and professional projects for years now. Blender has lots of animation tools that would take BrashMonkey years to re-invent for their application. Blender hs been in development since the days of the Amiga, so it is not fair to compare the animation system to Spriters bone system.

    I think If you guys made a propriatory exporter for Blender, for your fileformat, you would get a HUGE following.( I would be your first customer i would pay up to $30 today).

    If you guys are not savy with Python, you can ask Cambo (MR. Cambell) on the Blender Artsits scripting help forums. He works at a really reasonable rate, and you guys would have the market cornered from blender users too.  There is currently no way to import the Sound files in sequence with the animation frames from blenders sequencer to Unity.
     
    You can reach them at /server irc.freenode.net, and /join #blendercoders from any IRC client. Ton (the main blender guy) is almost always there with a fake name. I am sure they would love to talk, and share ideas with you. They are very nice people. They even help out non-programmers like me sometimes. You may even get invited to Amsterdam next time you are on vacation, they are neat people.

    You guys would rock that entire blender/unity community. Not to mention you would bridge the gap between Blender and 2d engines like Construct 2.

    Anyway, I love Spriter and love the directions it is going. I can make some really great stuff with it, with very little effort.

    It would sure be great to be able to pipe things back and fourth from Blender.

    TIA for reading this :) Sorry for my  poor english, i have not lived around here very long.
     
  2. Like
    Stinky got a reaction from TristanFat in Make a Blender exporter for your SCML file format.   
    Spriter is wondrful, I am enjoying every second of my new Pro verson.

    I am an Avid Blender user. I have used it for my personal and professional projects for years now. Blender has lots of animation tools that would take BrashMonkey years to re-invent for their application. Blender hs been in development since the days of the Amiga, so it is not fair to compare the animation system to Spriters bone system.

    I think If you guys made a propriatory exporter for Blender, for your fileformat, you would get a HUGE following.( I would be your first customer i would pay up to $30 today).

    If you guys are not savy with Python, you can ask Cambo (MR. Cambell) on the Blender Artsits scripting help forums. He works at a really reasonable rate, and you guys would have the market cornered from blender users too.  There is currently no way to import the Sound files in sequence with the animation frames from blenders sequencer to Unity.
     
    You can reach them at /server irc.freenode.net, and /join #blendercoders from any IRC client. Ton (the main blender guy) is almost always there with a fake name. I am sure they would love to talk, and share ideas with you. They are very nice people. They even help out non-programmers like me sometimes. You may even get invited to Amsterdam next time you are on vacation, they are neat people.

    You guys would rock that entire blender/unity community. Not to mention you would bridge the gap between Blender and 2d engines like Construct 2.

    Anyway, I love Spriter and love the directions it is going. I can make some really great stuff with it, with very little effort.

    It would sure be great to be able to pipe things back and fourth from Blender.

    TIA for reading this :) Sorry for my  poor english, i have not lived around here very long.
     
  3. Like
    Stinky got a reaction from AlisaMesy in Make a Blender exporter for your SCML file format.   
    Spriter is wondrful, I am enjoying every second of my new Pro verson.

    I am an Avid Blender user. I have used it for my personal and professional projects for years now. Blender has lots of animation tools that would take BrashMonkey years to re-invent for their application. Blender hs been in development since the days of the Amiga, so it is not fair to compare the animation system to Spriters bone system.

    I think If you guys made a propriatory exporter for Blender, for your fileformat, you would get a HUGE following.( I would be your first customer i would pay up to $30 today).

    If you guys are not savy with Python, you can ask Cambo (MR. Cambell) on the Blender Artsits scripting help forums. He works at a really reasonable rate, and you guys would have the market cornered from blender users too.  There is currently no way to import the Sound files in sequence with the animation frames from blenders sequencer to Unity.
     
    You can reach them at /server irc.freenode.net, and /join #blendercoders from any IRC client. Ton (the main blender guy) is almost always there with a fake name. I am sure they would love to talk, and share ideas with you. They are very nice people. They even help out non-programmers like me sometimes. You may even get invited to Amsterdam next time you are on vacation, they are neat people.

    You guys would rock that entire blender/unity community. Not to mention you would bridge the gap between Blender and 2d engines like Construct 2.

    Anyway, I love Spriter and love the directions it is going. I can make some really great stuff with it, with very little effort.

    It would sure be great to be able to pipe things back and fourth from Blender.

    TIA for reading this :) Sorry for my  poor english, i have not lived around here very long.
     
  4. Like
    Stinky got a reaction from mannygill99 in First walk spriter animation   
    So far so good. I have had a fun morning playing with Spriter and Inkscape.
     

     
     
    Now that I am comfortable with the application, I will spend more time drawing my sprites :)
     
    Hope i get my graphics tablet today in the mail!
     
  5. Like
    Stinky got a reaction from aiat_gamer in Bones names with numbers at the end, why?   
    You have something already named Torso, it is a sprite, but i guess bones and sprite cant share the same names, the 001 is a auto-renamer function I am guessing.

    I end my sprite names with _SPR, like Pelvis_SPR, so i dont accidently screw something up in the out-liner when I am animating. I have already ruined 2 animations by moving the wrong key-frames.

    It would sure be nice to hide the sprite names when I am trying to animate,
  6. Like
    Stinky got a reaction from aiat_gamer in First walk spriter animation   
    So far so good. I have had a fun morning playing with Spriter and Inkscape.
     

     
     
    Now that I am comfortable with the application, I will spend more time drawing my sprites :)
     
    Hope i get my graphics tablet today in the mail!
     
  7. Like
    Stinky got a reaction from RunnerPack in Attached spritesheets problem   
    You can export PNG images and use this:

    http://www.imagemagick.org/script/index.php

    make sure they are sequentially named and then use this command from inside the images folder:

    montage -geometry 256x256+0+0 -background transparent *.png SpriteSheet.png

    change teh 256x256 with your tiles dimensions, and the +0+0 change to the amount of padding you want around the images.
     
    You can save that command in a text file, and rename the file to *.bat or *.cmd so you do not have to type it every time.
    Here is the file I use so it cleans up the folder every time:
    del SpriteSheet.pngmontage -geometry 256x256+0+0 -background transparent *.png SpriteSheet.png Here is a fun tip, Save the file in your :
    Disk where windows is installed:\Users\YOUR_NAME_HERE\AppData\Roaming\Microsoft\Windows\SendTo
     
    Now you can just hilight an entire folder, rightclick on the images and select Send to: The_batch_File_You_Made.bat
    Poof! you have a sprite sheet!
     
    Be sure to play with image magic! ther are a lot of great little tricks you can do, tha save loads of time. Resizing and rotating an entire folder of images? No problem!
  8. Like
    Stinky got a reaction from JSamDraws in How to upload gifs to the fourm?   
    You need a file host that allows hot linking. There are a few free ones around. Sorry i do not know of one off hand, I just google "free web hosting", and find the best plan that allows hotlinking, and no advertisement banners on the page.
     
    There might be a hack with DropBox too, at the end of the URL there is a DL=0 change that to DL=1, and sometimes it allows the forum to download the file into the forum's cache. (if it is supported)
     
    In the past you coud do it with Imagur, and Fileshack by rightclicking on your uploaded image, select "view image" and copying the URL from the omnibar.
     
    hope that helps :)
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