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Bones names with numbers at the end, why?


aiat_gamer

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You have something already named Torso, it is a sprite, but i guess bones and sprite cant share the same names, the 001 is a auto-renamer function I am guessing.

I end my sprite names with _SPR, like Pelvis_SPR, so i dont accidently screw something up in the out-liner when I am animating. I have already ruined 2 animations by moving the wrong key-frames.

It would sure be nice to hide the sprite names when I am trying to animate,

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