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aiat_gamer

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Everything posted by aiat_gamer

  1. There is a semi-tutorial on it, but to be honest I hate using it...it is very buggy and frustrating to use right now. Cant wait for the actual thin to come out though!
  2. Thanks for the tip, also are you drawing these yourself? I love the style! Another question, are you actually animating facing left?! My mind locks up if I try that, I always animate facing right :-P
  3. No not really, here is another test, as you see the mouse does not come close to the timeline: http://makeagif.com/i/nhfoFA As you can see the timeline moves to the left whenever the selection rectangle touches the sprite parts. I am using win 7 64 bit and a normal mouse.
  4. Cant you ask the Game Maker guys to help you with it? I think they would be happy too!
  5. http://makeagif.com/i/AkxXWs Just watch that gif and you will see what I mean.
  6. :eek: , Sweeeeeeet! Holly crap I have not been hyped for anything this much! Hope everything goes well!
  7. As far as exporting animations as simple PNG images or sprite-sheets. There is really not any deep support for GM yet.
  8. I have a character which the tail section alone is 15 sections, you might be encountering a bug or something.
  9. The mesh option is very buggy and does not work that well, it is being reworked as far as I know and will be different.
  10. Yeah that is true I am afraid...but you can design around it. go back and forth between two frames and try to position the feet on the correct location.
  11. Check out the character map tutorial. That lets you change the skins for an animation.
  12. I am not sure what you are asking, can you post an example?
  13. Good efforts, some suggestions: Your character seems to be jumping around (his legs are not on the ground at all times) especially for the middle pose. I suggest you lock the feet down to the ground using IK. I can understand what you are going for, small hops on both feet, but without the legs bending a bit it looks weird. If you are doing the same pose you would need to bend your knees a bit, do the hop and land, rinse and repeat. The same goes for your first kick animation, the right feet needs to stay in place during the kick and not move. Also, move the head a bit less, right now it looks like a bubble head! Sorry for being so critical!
  14. Haha, I have a problem with coming up with what to draw, I need someone to tell me :D.
  15. I am too dumb to understand what does test bed, iterators and others mean! Which one is related to free form deformation if any?
  16. Ok, thanks! Yes that would be a useful feature to have ;)
  17. Hi Mike, Thanks for the answer. Yes I already know about this. I guess I was not clear: I have quite a few animations: Walk, run, hit, jump...I know I can copy the Z order to other frames, that is no problem. I am talking about the first time I paste the tail to the first frame of each animation. All 26 sections will be placed over the top and I need to move them one by one to bottom. This is what I mean: Is this video where you make the tail, next part all of the tail sections are placed behind the character, did you move them one by one?
  18. I have a tail that is made op from about 25 pieces, I want to add them to few already made animations. The problem is that every time I paste the tail to an animation, it is placed on top of everything. I have to choose each section one by one and move them to the back, is there any way I can change the Z order of more than one sprite at a time? I tried selecting on the Z-order section by holding control, then choosing the move to bottom in Z order but it did not work. Do I have to go over them one by one every time?!
  19. This one looks like he is touching himself :D
  20. Not really, at least I don`t know any that supports bones and FFD. When Spriter finally has this, I think it will blow Spine out of the water. I don`t want to be rude or anything, but to me it is weird that Spine has had this since 2014 and Spriter still does not, even though they put up the KS campaign earlier than Spine. To me this is the mian thing that is holding Spriter back...
  21. Chances are your PC is too weak to handle it, that is more likely since it is a 32 bit computer. Try reducing the frames or size.
  22. It should be already in the software.
  23. Awesome models, I love that weird chicken transformation :D
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