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sinspaw

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  1. It just won't update any of those parameters automatically when I'm exporting as a batch, and it used to. Seriously anyone has any clue? This is really hampering my work.
  2. So I've exported quite a couple of things recently on Spriter. I've used batch export a couple of times. Spriter always adjusts the values of time interval, framerate and frames whenever I change one of those values, right? Well, it used to. Now it just stopped. Same exact project. Except now I try to change the framerates and time intervals and it won't adjust any values. And I have no idea which values I want since I'm not used to making those calculations. How on earth can I make Spriter automatically decide these values for me? Edit: It's worse than I thought. The exporting is bugged. Even if I put reasonable values on these parameters it's exporting PNG images with 0 bytes and no images actually in them... Jesus. Second Edit: Seems like the problem is only to do with Batch Export and perhaps the "set animation intervals on export" option as well. I've tried deactivating and activating this and it's still bugged as a batch export Please help
  3. Thanks. I'll give it a try at some point, but this Batch Export feature with the Trim Rect to Entity seems perfect for me to save that sweet production time!
  4. Oh I just checked, it's a "batch export" feature. It works PERFECTLY for what I wanted, I just tested it! Thanks for the help kind man or woman. Really.
  5. Trim rect to entity doesn't appear to me, only "custom". Is that what you meant? I've tried custom, but I don't understand how it works, since it asks for Left, Top, Right, and Bottom and I honestly don't understand what to do with those values, maybe I'm just being stupid. I can tweak the position of he hotspot per animation, but that will be a monumentally big task, since I will have literally hundreds of spritesheets of 9x6 images on a 8192x8192 type of texture. This essencially means I have to tweak literally hundreds of pictures to manually match the original one. I'd rather waste some memory and have the pivot exactly where I want it with a bit more of alpha pixels than wasting all that time tweaking. I'm using UE4 blueprints system. It doesn't support Spriter files. I'll be importing the textures and slicing them up there, and customizing every sprite for a specific source dimension from the texture is incredibly time consuming. Also, yes I do know that it's not ideal to work this way, but it's how it's going to be So is it "custom" or am I missing something with that "trim rect to entity"? Thank you very much for the help.
  6. So here's my problem. I have this model with two animations. I'm exporting these animations via the built-in spritesheet creator. It works well with the exception of a big issue. The walk animation has the character always in the same centered position in the entirety of the walk. The blast animation however, has the character changing positions and so the body becomes off-center. Take the position of the head on the Blast animation. It's slightly to the left of the center compared to the Walk animation. This is very problematic for the type of work I'll be doing. Basically what I need is for the center of the body to ALWAYS be in the same position, regardless of what the body is doing. I've centered the character in the same position for both animations inside Spriter, but the program totally ignores that and changes the "center" of the character in the Blast animation. I've tried to solve this problem with the Texture Packer program, but it doesn't solve it because Spriter still exports the frames with a change in body position. How can I solve this issue? If it's solvable at all. Thanks in advance.
  7. That was exactly what I was looking for! Thanks a bunch
  8. Say I animate Super Mario running and jumping on Spriter, with all the body parts separated in PNG files. Now I've drawn Super Mario but in a blue outfit. How do I replace the PNG files in the project to not have to do the animation all over again - and instead have the animation I already did in the new costume? Thanks for the help
  9. Hey guys, I'm new to Spriter and I have a question. Say I complete an animation using some 8 PNG files. Is there a way to change those PNG files, by using other files with the same name, in order to replicate the animation but with a different set of images? Hopefully there's a way to do this quickly as it would save me some time. Any help would be appreciated. Tanks
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