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blurymind

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  1. Like
    blurymind got a reaction from AlbertMen in update by Spriter 2   
    Its almost december now :) are they going to do it on new years ever or christmas? 
  2. Like
    blurymind reacted to Mike at BrashMonkey in Spriter 2 release date   
    Far less than 5 years, far more than a few months. That's the best we can say. Sorry. When the time comes we'll start showing previews and then eventually private and then public beta testing. but even the preview thing is still quite a long time from now.
  3. Like
    blurymind got a reaction from splashshadow in Spriter 2   
    Well, by the timeyouguys release spriter 2, we will have runtimes for dragonbones on everything
    They are also adding skins soon. The competition is catching up
  4. Like
    blurymind reacted to blurymind in Please post feature suggestions here.   
    It would be awesome and save a lot of work to many animators if you add an animation motor system similar to Creature
     
    http://www.kestrelmoon.com/creaturedocs/Animation/Motors_Introduction.html
     
     
     
     
    have a look at this:
    https://youtu.be/YjOLY1J9dec?t=19m17s
  5. Like
    blurymind got a reaction from insilliamkins in gdevelop (pixi.js engine) implementation   
    Hello, are there any plans of a pixi.js implementation. I am asking because my favorite engine is using pixi.js - gdevelop.
     
    Gdevelop is an open source alternative to construct2. It Builds html5 games, ready for intel XDK packaging.
    It's editor runs on both windows and Linux.
     
    Unlike construct2 it can also build native games - for windows and linux. In the future for mac as well.
     
    Since last year it has matured quite a bit- also got open sourced. Please give it a try and let us know what you think.
    http://compilgames.net/
     
    it's github page (see its getting constant updates)
    https://github.com/4ian/GD
     
    Please consider making an implementation. Unlike any of the other engines you support, this one is open source. You can integrate spriter within its workflow better than any of the others. It is completely free, and you dont have to be a programmer to use it.
  6. Like
    blurymind got a reaction from insilliamkins in gdevelop (pixi.js engine) implementation   
    Hello, are there any plans of a pixi.js implementation. I am asking because my favorite engine is using pixi.js - gdevelop.
     
    Gdevelop is an open source alternative to construct2. It Builds html5 games, ready for intel XDK packaging.
    It's editor runs on both windows and Linux.
     
    Unlike construct2 it can also build native games - for windows and linux. In the future for mac as well.
     
    Since last year it has matured quite a bit- also got open sourced. Please give it a try and let us know what you think.
    http://compilgames.net/
     
    it's github page (see its getting constant updates)
    https://github.com/4ian/GD
     
    Please consider making an implementation. Unlike any of the other engines you support, this one is open source. You can integrate spriter within its workflow better than any of the others. It is completely free, and you dont have to be a programmer to use it.
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