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Showing content with the highest reputation since 09/24/2019 in all areas

  1. lucid

    Spriter 2 FAQ

    It's live everyone! Everyone come look! Please share! Please back us!
    5 points
  2. All Spriter Pro owners have access to the Spriter 2 alpha builds which are now updated on a roughly 2 week schedule. We're really sorry for all the long delays to this point and are developing it as fast as we can while simultaneously making sure we don't rush any aspect of it's data format or code base in a way that would cripple it's development in the future. There should be an update any moment now with information on what's currently being worked on and a new build shortly after that. We're doing our best to provide frequent update builds and progress reports as we work towards getting
    4 points
  3. Xushou

    Spriter 2 FAQ

    If you did not complete the kickstarter crowdfunding, you can consider submitting the Spriter 2: Alchemist plugin to Steam for pre-purchase to raise funds. Perhaps this method is more effective. Many games on Steam, such as Cyberpunk 2077, are Pre-order way to launch.
    3 points
  4. good progress. set goals and try to meet them. right now got no clue how to use the alpha version of spriter 2. Its a total new software which is in dire needs of tutorials of how to use it.
    2 points
  5. lucid

    Spriter 2 FAQ

    Here are answers to some frequently asked questions about Spriter 2. We will keep this up to date as questions come in and answers become more concrete. Posted below are teaser videos for an upcoming Spriter 2 add-on. Subscribe to this thread to keep up to date with the latest info and videos. Will there be an API for Unity, Unreal, Construct 3, Godot, C#, JavaScript, etc? From near day one of the first full release, there will be full runtimes for C# and Unity. Updates to these runtimes will be released along with new builds of Spriter 2 whenever new features are introduc
    2 points
  6. Please keep an eye out for the update notes and new builds every 2 weeks. The next few builds should get the three core features (bones, 'pins', and 'strokes') in and working together, and things should pick up momentum from then on. Our goal is to get all the core features in and working nicely as quickly as possible. Estimates are dangerous and nearly always wrong. The best way to assess progress is to keep an eye on the update build releases.
    2 points
  7. Johndose

    Spriter 2 FAQ

    In Skeleton animation software. As far as I notice, there are few in the market out there, include spriter pro. This is great choice to have a new, robust skeleton animation software to have it right now. However, it has to be really eye-catching to make customer move away from their comfort zone(the software their are familiar with). Spriter2 and Alchemist seem really powerful, and it is really great to have official support in multiple engine. But almost all of the engine that planned to support which already had a lot of choice to choose with. If I am indie dev, choose to cooperate wi
    2 points
  8. Yes, I was referring to the alpha version of Spriter2... Alchemist specific features will start to appear (also in alpha state, being not yet fully perfected, but ready for testing and feedback from the community) as the Sprite 2 build gets closer to a feature complete beta. I'm responding on behalf of BrashMonkey, LLC, but I'm the artist half of the two man team. The other half of the team, Edgar, is the programmer. We each always work full time (or more) for our company, but much of that full time work is often things other than development, like making business decisions, deals, customer
    2 points
  9. As You know most animations for this game are made with amazing original Spriter using 3d meshes , Today new version of the game was released, its been 4 years and im grateful to Brashmonkey for such fantastic software.
    2 points
  10. Жду с нетерпением. Люди в моей группе тоже интересуются. Spriter 2 VK численность группы пока не большая, но после запуска будет расти.
    2 points
  11. lucid

    Spriter 2 FAQ

    Happy New Year! The public beta for Spriter 2 is scheduled for July 2020. We've also been working on a powerful procedural animation and content creation add-on suite for Spriter 2 called Alchemist. We're launching a Kickstarter for it on Friday! Many of the videos we've been posting lately have teased some of the features that Alchemist will offer. On Friday, you will be able to learn a lot more through our Kickstarter campaign. We're really excited to finally be able to show all this stuff off! As a result of the infrastructure to support Alchemist, Spriter 2 itself will also be
    2 points
  12. RaduC

    Spriter 2 FAQ

    Yeah, I also need a Godot plugin for Spriter2!
    2 points
  13. Version 1.1.0

    719 downloads

    This is the Essentials version of the Radius-Wing SHMUP Art Pack, which is free with the purchase of Spriter Pro.
    From $0
    2 points
  14. I'm not part of the Spriter team but I think I can answer some of your questions. Yes you can install Spriter Pro and Spriter 2 on the same machine. If you preorder you will get both spriter pro and spriter 2(not sure if they'll have the same key or 2 different ones or any other authentication method) I think Spriter 2 has already been released in alpha versions at least last month, and updates are almost biweekly. you can check the devs youtube channel, you can see some showcase of their latest work. last upload at the time of me writing this is 1 month ago.
    1 point
  15. yes, definitely using spriterdotnet.unity with unity 2017, 2018, and now 2019.4.8f1. So mostly figured it out, I didnt change my code at all, but upgrading to a diff ver of unity did fix that issue. Now if only unity and spritedotnet would play nicely together - same issue as BlooberryPi3 above. Once imported, click any of the prefabs and its a constant jump back and forth between pointer and hourglass, like its constantly searching for any updates in the spriter file, which slows the editor down tremendously. Tested that on 3 different machines here and multiple unity versions, and they all
    1 point
  16. Hello again everyone! The latest build went up Wednesday afternoon. You can find additional info in the video and changelog below. We've decided to delay bones one more build to get them working better with the other new features introduced in this build. Bones should be working nicely with the new deformation features when the next build is ready in roughly two weeks. We're pretty excited about what's up ahead and the state of the roadmap to 1.0. Once the bone build is released, one or two builds later we will reintroduce strokes, now using and interacting with all the new systems and fe
    1 point
  17. We're wrapping up the framework that will not only allow for powerful expansions to the core version of Spriter 2, but over the coming weeks, we'll be showing off some GIFs for a future add-on to Spriter 2 also made possible by these investments.
    1 point
  18. Yes, I am on Windows, and I get the same result if I'm scrolling with either of my two mouses, the scrolling strip on my Wacom tablet or the keyboard. But I have now split it up into segments of just a few seconds each in length, which is a much better way of doing this. (I have not been working on this project since April, btw. I finished the video I was experimenting on back then without any animation, but I am now working on a simple animation for my next video. As it is my first attempt, it is very simple but still takes me a lot of time. I am making progress though, and it will be fi
    1 point
  19. Sorry, he's trying to wrap up the new Spriter 2 alpha build (which got delayed... he's hoping to release it today) and updating the Construct 3 plugin will be his first task once it's out.
    1 point
  20. If you purchase Spriter on Steam you will automatically get the Steam version of Spriter 2 as a free upgrade as soon as it becomes available.
    1 point
  21. Sorry about the delayed reply. Edgar has it on the top of his to do list and will work on the issue as soon as he can. We'll report back here when there's a new build to try which will hopefully resolve the issue for you. Thanks for your patience.
    1 point
  22. @Makoren We finally figured out the issue. That link from Scirra/Construct forums is linking to an obsolete and hidden post. I could see the post becasue I'm an admin, so I didn't notice it was hidden when I followed the link. It should be linking to here instead:
    1 point
  23. Can you post a short example project showing the feature failing?
    1 point
  24. Please watch this video:
    1 point
  25. joemid

    Spriter 2 FAQ

    Hope you all are safe and healthy. Best wishes!
    1 point
  26. Yeah, we don't consider this a valid long-term solution, but we're glad this works as a temporary work-around until the issue can actually be fixed.
    1 point
  27. Thanks Mike and thanks Dragonseal! Sorry for the slow reply I don't think I received a notification for this thread. I shall check my notification settings now! @dragonseal, I guess the forums are slow beacuase everybody is anticipating the release of Spriter 2, "Nudge , Nudge @Mike" I shall try to keep posting more work on here too. I never know if I'm posting too much. I don't want to flood the forum , I'm using Spriter to make characters day and night!! Thanks!
    1 point
  28. Xushou

    Spriter 2 FAQ

    You guys are really amazing and amazing! Very geeky, I support you!
    1 point
  29. Anyone remember Jade Cocoon for PS1? It is the only monster breeder that would calculate values such as arm length, jaw length, eye size and other traits when mixing two monster together. As opposed to reskinning which you would see in the monster rancher franchise... and every other monster breeder. at 2:37 in the kick starter video, you see code just like this at work! Sure, it can be used for human x human. Also, beast x human. Beast x beast. Object x human. Creative freedom... Could spends weeks just sitting there playing around with that tool to see what you can create. I jus
    1 point
  30. Thanks Mike. It’s been a long road since I first purchased in 2013. You may or may not remember I built a plugin for Shiva3D way back when, but then they screwed over their developers and basically died, and it left such a bad taste, that I quit the game development industry. Life has moved on, and I’m now starting again in Unity and maybe Godot. I can see an opportunity to develop a Godot plugin, but I’d definitely need to get a better handle on what features and functionality are coming, to decide whether to commit, so any updates would be greatly appreciated. Hope you get the supp
    1 point
  31. The full range of Alchemist features will require a massive amount of work in addition to that required to finish Spriter 2, including additional contracted work to get done. it's not financially feasible to make them all free without additional funding via selling it as an expansion. A successful crowd-funding campaign will help us get there sooner. The better it does, the more features and other value we can add more quickly. The core version of Spriter 2 is befitting from Alchemist development as well. It's now planned feature set has already expanded in scope beyond what was originally p
    1 point
  32. @Mike at BrashMonkey Thank you Mike, this solved it for me! Fantastic Happy New Year!
    1 point
  33. lucid

    Spriter 2 FAQ

    Flexible hierarchies - Stay tuned later today for our big announcement!
    1 point
  34. Jonybir

    Spriter 2 FAQ

    Please release the Godot support as soon as possible.It is the best 2D engine ATM for 2D games. There are more users of Godot for 2D games than unity at this time. GODOT vs Unity for 2D
    1 point
  35. l34765sgh

    Spriter 2 FAQ

    The anticipation has been building, looks like it was well worth the wait. Excited to try out the beta
    1 point
  36. lucid

    Spriter 2 FAQ

    new video on psd support:
    1 point
  37. bwwd

    Spriter 2 FAQ

    This looks great so, so we will be able to decide how many images there will be to rotate from front view to profile view ? I would be happy with about 4 . I wish there would be something to change bodyparts depending on light placement setting ( it would not be actual light but a variable that lets spriter know when to swap bodypart thats lit from top/bottom/left or right) so characters are shaded properly and dont look 3d /artificial , it would of course require to create more bodyparts preshaded from different angles but that could bring more natural and pixel arty feel to the sprite.
    1 point
  38. Oleg Chaiko

    Spriter 2 FAQ

    Thank you!
    1 point
  39. No, that's not possible. You'd need a character map system that actually can replace bones or shorten bones to go along with the shorter images. This does not exist in Spriter Pro but eventually Spriter 2 might allow for such things. You might need to create a scaled clone of the entire Spriter project for smaller characters, and then repaint the reduced-sized images for the new shorter characters.
    1 point
  40. Hi Brandon, I think Spriter is just not made to automatically adapt to 4HD monitors. This information might help: https://support.microsoft.com/en-us/help/15078/windows-10-make-older-apps-or-programs-compatible
    1 point
  41. this was me doing it wrong.... I didnt understand the charactermaps example code properly (and probably I still don`t) i used: public boolean touchDown (int screenX, int screenY, int pointer, int button) { if(button != Input.Buttons.RIGHT) player.characterMaps[i] = charMaps[i]; //set the character map to the one saved in maps else player.characterMaps = null; //set the char map to null, to remove it i = (player.characterMaps.length+(++i))%player.characterMaps.length; return false; } but when i changed it to player.char
    1 point
  42. Android Women Character - Avatar Creation [tested in engine] www.zagreusent.com Game & Animation Studio Follow us: https://www.facebook.com/ZagreusEntertainment https://twitter.com/ZagreusEnt [ AAA - indie price - zagreus zagreusent ze studio character concept high / low poly character & creature game prop weapon game rig and loop gaming animation production company studio india asia ]
    1 point
  43. Just start with raster, learn to draw and design things. You can always make vector over a raster project you like. Vector is just one more way to encode the data. Usually when you can do one, you`ll be able to do the other as well.
    1 point
  44. Version R 9.0

    588 downloads

    Here is the free version of Spriter. It becomes Spriter Pro when you enter a Spriter Pro license serial number. OSX 10.7 or higher required. Be sure to try this free version before purchasing Spriter Pro.
    Free
    1 point
  45. spriter has such an elegant and intuitive GUI, I am very eager to see its evolution in 2
    1 point
  46. Hi everyone! It started as a project for my daughter (she was at the age of about 2). She loved two apps I had on my old iPad - both were animated/interactive scenes. Just tap somewhere and see what happens. She loved it. On my way to find more apps like that, I had a hard time, so I decided to try to make one myself. So, this is it. I did some research, found Monogame, found Spriter, and the great SpriterDotNet implementation from loodakrawa. I love working with that. And although I am not a great artist, I tried my best. As my daughter liked the result much, I decided
    1 point
  47. A standard JSON implementation to rule them all: https://github.com/ndee85/coa_tools/issues/26 There's actually software like Affinity Designer that supports exporting to Spine JSON Please make Spriter receive JSON so Spriter can receive sprites directly from graphic applications and then you (Brashmonkey) talk to Affinity so they add an option inside Affinity Designer so Spriter can be part of the workflow too. Please also add first party (developed and supported by you instead of third parties) runtimes (instead of first party converters) for Unity and most used.
    1 point
  48. Version 1.0.0

    264 downloads

    This is the full version of the RPG Heroes Art Pack.
    From $0
    1 point
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