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  1. 0.9.7.9 Change Log Additions Added mesh regeneration controls when a mesh is being repositioned in Rigging Mode Bug Fixes Fixed multiple bugs when manipulating points Fixed multiple bugs when manipulating multi-selected objects Known issues Multiple missing features and various bugs during this transition phase cropped0979.mp4
    2 points
  2. sorry, since we've switched focus as of a long time to Spriter 2, and will need to make Spriter 2 plug-ins and run-time code once Spriter 2 is done, we won't be making any new first party plug-ins for Spriter. At least no time in the foreseeable future.
    1 point
  3. Right, current Spriter and Spriter 2 have completely different data formats, features, and tech, so no current plug-ins will support Spriter 2 made files. New plug-ins will need to be made for Spriter 2 specifically.
    1 point
  4. It's on our radar and we'll do our best to update it before it causes any issues. Thanks.
    1 point
  5. Please make an implementation with Construct!
    1 point
  6. 0.9.7.8 Change Log Additions Added visual hierarchy indicator to more easily tell which objects are a child of the currently selected bone Added tool tip window to help learn the basics. Tips update depending on selected tools and modes. Bug Fixes Fixed multiple bugs with multi-object transform widget Fixed multiple bugs when manipulating meshes and bones Fixed multiple UI bugs Known issues Multiple missing features and various bugs during this transition phase
    1 point
  7. Hello everyone! We've just released our latest build. This update completes the UI overhaul detailed in our previous announcement, with further refinements to window docking and general usability. We've also implemented significant backend improvements that will enable faster development moving forward, and these backend improvements also include the foundation for the new EntityPort animation system we'll be introducing in upcoming releases. In the meantime, some features are temporarily disabled and you may encounter bugs in this release. We're returning to our bi-weekly release schedule, with the next build planned for January 11th (taking a brief pause for the holiday week). Happy holidays everyone!
    1 point
  8. Video tutorial for MonoGame in case anyone needs it
    1 point
  9. @JekSun @liu tong We'll strongly consider both of these requests/suggestions and making a language-pack type file that Spriter 2 loads in is definitely the way to make it easier for us and/or the community make language packs for it. Sorry we can't promise this yet, but we'll make an effort to make this a reality after Spriter 2 reaches version 1.0
    1 point
  10. We do have plans for such things down the line, but cany promise when or to what degree any particular physics based feature might be added.
    1 point
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