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Showing content with the highest reputation on 10/30/2017 in all areas

  1. Hello guys. I have senn the "how to copy and paste entire frames" tutorial, but what about if i want to paste multiple keyframes? trying to select all the keyframes, then copy with ctr+shift+ c and then crtl+v doesn't paste all the keyframes. is it possible to do this?
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  2. Sorry, I don't think there's currently a way to copy multiple frames at a time. The way it should work is if you select multiple main-line key frame nodes in the time line and just press control plus C, then move elsewhere and press control plus V it should paste copies of the frames you copied starting at where you now are on the timeline, BUT I just tied this and while it seemed to work, the frames were all the same instead of reflecting the actual frames that had been copied/ I'll report this to Edgar and see if we can get this fixed or implemented, but I can't guarantee how long it will take.
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  3. Here’s my process of moving from a mock-up to final assets that can scale to any screen size. Need an artist? Email info@hayes2d.com
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  4. gibo1021

    game art assets

    I just found very nice game assets also here. https://mobilegamegraphics.com/ Which is i bought some of their assets and they also have a free stuff as well.
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  5. I'm not sure which platform or implementation you're using, but all of the implementations I know of do all the transformations in real time. Though I've seen a couple of speed comparisons where Spriter compare's favorably to other modular animation tools, because of the time it saves using the mainline key references instead of having to step through each timeline finding the current key (as opposed to time saved on transformations). Of course there is the option of exporting to a png sequence or spritesheet direct from Spriter, but I suspect you're wanting to save those space requirements for runtime, so that solution may not work for you.
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  6. Hey Folks, If you've ever wanted to know more about my process when designing a new style, check this series out: Get in touch at rob@hayes2d.com if your game needs a new look!
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  7. UPDATE: The link has been fixed.
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  8. Find out more about my design process with episode 3 of my art direction series. If you need help finding the right look for your game, get in touch at rob@hayes2d.com https://youtu.be/xtIRmWJzWnY
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