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Showing content with the highest reputation on 02/06/2015 in all areas

  1. Hi :) I have been horribly ignoring Spriter since the kickstarter finished so i decided to change that and start on a java implementation this weekend, progress so far can be found below. https://github.com/Discobeard/spriter Its obviously rather rough at the moment but i am planning on putting some serious effort in the coming weeks. The example project i have there is for the lwjgl with Slick2D Texture, but i have been trying to code quite generically it so it can be used in various frameworks with little effort. Implementation is quite basic at the moment Spriter spriter = new Spriter(path_to_SCML_folder,drawer,fileloader); spriter.playAnimation(animation number); spriter.draw(x coord,y coord);//will draw the current state of the animation using your custom drawer Would love to get some help, moral support, ideas or comments on how to move forward. EDIT: Trixtor is going to take of the main work now, as i am just to lazy at the moment to keep things going at a decent speed. His fork can be found below. https://github.com/Trixt0r/spriter
    1 point
  2. Any update on the generic implementation or the Unity one in particular? A time-frame would really help (1 month? 3 months? 6?), otherwise I might try Spine instead.
    1 point
  3. Aniketos

    Generic Java Importer

    @Trixt0r: Nope i'm not using multiple threads. Also I noticed that if you change the alpha of the bone or sprite during animation in Spriter, it's not changed ingame. I was wondering if you can point me to a part of code where those values are passed on so I can change that.
    1 point
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