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Aniketos

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  1. Like
    Aniketos got a reaction from IzbranniY in Generic Java Importer   
    @Trixt0r: Nope i'm not using multiple threads. Also I noticed that if you change the alpha of the bone or sprite during animation in Spriter, it's not changed ingame. I was wondering if you can point me to a part of code where those values are passed on so I can change that.
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    Aniketos got a reaction from UElabeal in Generic Java Importer   
    @Trixt0r: Nope i'm not using multiple threads. Also I noticed that if you change the alpha of the bone or sprite during animation in Spriter, it's not changed ingame. I was wondering if you can point me to a part of code where those values are passed on so I can change that.
  3. Like
    Aniketos got a reaction from TochEn in Generic Java Importer   
    I was trying to implement interpolation but for some reason the position during interpolation is all screwed up, see image:
    I have the exact same bone structure in all animations and I have exactly the same sprite objects attached to those bones. I have tried to tweak a lot in spriter but i can't figure out what i'm doing wrong? Do you have any idea, if needed I can send over the spriter file.
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