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Showing content with the highest reputation on 01/29/2015 in all areas

  1. South

    Bone import to Unity

    Hello, I just bought Spriter over the weekend after watching several of the tutorial videos and I love it. It's so simple but powerful and art replacement will save me several months of work because my game has several playable characters and I can now simply replace art in pre-made animation cycles to instantly animate new characters as they are created. Freaking genius. In my game however, the player will also be able to pick up and swap out their weapons and I wondered if I could export the actual bones used in the animation in Spriter to Unity so that I can use it as an anchor point for the weapon swapping. The only way I've come up with so far if this method isn't possible is to create a blank game object as a child of the sprite and then I'd have to animate it and code it to switch animations to match the sprite animation. This obviously isn't ideal and prone to issues should the animation of the sprite and the animation of the empty game object get out of sync. So, I'm really hoping I can just export the bone data from Spriter and use it in Unity.
    2 points
  2. Hi, I would like to know how the mmf2 integration will work in the future. Also, I spend my time both at home and in work, so I would like to know if I can use the serial more than one time. Thanks a lot!
    1 point
  3. How long until the construct classic plugin is released? Thanks.
    1 point
  4. Hi, I'm currently discovering Spriter and I quite like this tool. It reminds me a very old small tool I made when I was young (Space Animator) so I must love this new extremely useful tool. :) I'm an artist myself but I hate animating and don't have much time for that. I would love to see an Animations Art Pack with 8 directions for all the already done animations in the Platformer Starter Pack. Would it be feasible? I would buy directly. ;) Cheers and keep up your good work. -Sphax
    1 point
  5. I purchased a key for myself and a friend recently and I was wondering if or how I could get steam keys for both of those. I followed the directions in the sticky, emailed support and only received a single key.
    1 point
  6. I have a character that I animated with bones that floats up and down. Midway, I want it to fade into a blurrier version of the sprites. So I was planning to overlap the character with the blurry sprites, attach them to the existing bones, and then animate the opacity to make them fade in/out. However, whenever I put in one of these new blurry sprites and keyframe it, it throws off the bezier curve for the entire project. Am I doing this incorrectly? I can provide my Spriter file if needed.
    1 point
  7. Hi, BrashMonkey team: I and My co-worker both have a problem with audio in Spriter. The wav form is not showing in the timeline, but only a black line shows where it starts. Also I can't select or delete that audio in the timeline. Can someone figure out why? Here is the snapshot:
    1 point
  8. Hello guys, so, I'm starting with game development but I don't have enough ability to draw sprites :lol: I'm developing a 2D RPG like game and it's already on the demo 4.0 (link if someone want to see my work: http://www.newgrounds.com/portal/view/636410?id=636410 ), but the sprites used in the game were not made by me, i got them from somewhere.. But now I want to make a Male replace for the protagonist, and i'm looking for someone to make it for me. The problem is that I can't pay for it, so i'm looking for a good soul that would make it voluntarily :D Here it's a picture of the char i'm talking about: Could someone help me?
    1 point
  9. James W

    LOVE it! glad its done!

    I have been following the creation of spriter since the beginning... payed for a early lic, and patiently waited on the finished product. I would periodically pop in and download the new releases and play around with them... get started and then some plugin for C2 or the method of insertion would change, things would break and.... well. lets just say I continued to wait. Yesterday I downloaded the most recent "stable" update and i must say you guys have done a great job! I will be recommending this to anyone looking for animation software. and... im sure i will be asking for help using this amazing tool in the near future. please have mercy on me. lol
    1 point
  10. It's probably best for workflow and resources that you use separate scml for separate types of things. The C2 implementation creates all the actual sprite objects used to create the characters, so you will be using a lot of additional resources if everything is in one huge file. This also makes it easier to have different logic for different items and enemies, since they'll already be separate objects with separate names.
    1 point
  11. hi guys. i'm newbie for pixi.js i want tutorial to use about spriter and pixi.js
    1 point
  12. About 2 years ago I started teaching myself programming in order to bring an idea to life that I had had for a long time and was really just a pet/hobby project. Thanks to your software and art packs I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it. I added a little creditation on the site, hope you dig it. Anyway, hopefully it will be a success and I know Spriter will be. Thanks! Check it out if you can, I put it in the works in progress forum as well. http://www.snesexplainseverything.com/
    1 point
  13. Hi, I tried to launch Spriter on my archlinux system but got an error. segmentation fault (core dumped) ./Spriter Running ldd showed nothing unusual and it worked in a lubuntu vm. Gdb told me the error was caused by some qt code. I found another post with, what looks like the same problem: https://www.scirra.com/forum/spriter-early-adopter-sale-tools_p851923?&sid=216adbd35567c46a162b0a6a9930ee42#p851923. After searching around I found that it is most likely caused because I'm using http://i3wm.org/. After switching to gnome-session, Spriter worked. This looks like a general problem and not related to B11. It would be awesome if a dev could try to launch Spriter in a i3wm session and see if this causes the application to crash. Is anyone else using i3 and is able to run Spriter? thanks edit: I tried running Spriter in an active https://github.com/baskerville/bspwm session and got the same error (looks the same) edit2: tried the same using http://dwm.suckless.org/ and got the same error edit3: I changed the title from i3wm to tiling window managers because it looks like a general problem with these.
    1 point
  14. Apart from the bugs in the reference code, I think it's still pretty much valid and should just need adding to with new features. My Shiva implementation is in C++, but using Shiva API's for image, object and screen manipulation as Shiva is a 3D environment, not 2D. I've had to modify some of the reference data structures to make sense in my environment, mainly around the timeline, bone and object keys, as turning 2D images into 3D objects but still treating like 2D objects requires some lateral thinking, and coding. I started with the generic C++ code! but have virtually rewritten it all as my deviations for my environment were turning it into spaghetti code, and I wanted to stay closer to the reference implementation. So overall, the basic algorithms and data structure are sound. It's getting it into your runtime environment that takes all the work.
    1 point
  15. Here is a suggestion to slim down the time line even more. I wrote about it on the kickstarter page but thought it would be better here :) To make the animation repeat/pingpong = right click on play-button and choose it. Scrubbing with middle mouse button or similar in the animation area to be able to iterate faster. Ex. hold down middle mouse button + move left/rigt to move in the timeline. pic on a slimmer timeline: What do you think?
    1 point
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