Evan Posted June 9, 2016 Report Posted June 9, 2016 Created a character for a Sonic-like game: Jump the Shark. Here he is as pixel art with NES-like constraints (3 colors). Sorry about the bad color contrast, but I'm not fixing this one at this time because it's only here as an intro. And now, Clawburr, an enemy for Jump. This was my first attempt with Spriter. Clawburr exists to test Jump's ability to jump in a timely fashion, as running into him is clearly a painful proposition. I also think he serves as a demonstration of how a little squetch (squash and stretch) can counteract the 'paper cut-out' feel of a Spriter animation. Speaking of squetch, here's the goomba equivalent of Jump's world: a sea-slug named Lug. ruberboy, Mike at BrashMonkey and RunnerPack 3 Quote
mexidotco Posted June 10, 2016 Report Posted June 10, 2016 Evan did you draw those as well as animate them? They are just brilliant and I for one look forward to continued updates about your game Quote
Evan Posted June 11, 2016 Author Report Posted June 11, 2016 Thanks! Yeah, I drew them as well. Quote
ruberboy Posted January 11, 2017 Report Posted January 11, 2017 I didnt see this post. Very good animations... keep up the good work. Squash and stretch, anticipation and overlap,(follow with delay) are some of the most important key points in animation, for me at least I try to include those when possible. The rest (timing, Arcs, Easing, etc) can be done later, Imho. Quote
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