Merijn Posted October 29, 2015 Report Posted October 29, 2015 Hi, I am trying to import my Spriter objects in Overlap2D. Now their seems to be a problem with reading the offset in that program - so in order to get this to work I want to change the offset (0,0) point for my entire animations. Actually this should be placed in the lower left corner of my animations. Any suggestions how I can change this for all my existing animations? Regards, Merijn Quote
aiat_gamer Posted October 30, 2015 Report Posted October 30, 2015 Hi, I am trying to import my Spriter objects in Overlap2D. Now their seems to be a problem with reading the offset in that program - so in order to get this to work I want to change the offset (0,0) point for my entire animations. Actually this should be placed in the lower left corner of my animations. Any suggestions how I can change this for all my existing animations? Regards, Merijn Merijn 1 Quote
Merijn Posted October 31, 2015 Author Report Posted October 31, 2015 Thanks a lot! I knew I had seen that somewhere before, just could not find it anywhere :) aiat_gamer 1 Quote
sagispin Posted April 19, 2017 Report Posted April 19, 2017 i have the exact same problem and i do not understand how to fix it. do i have to go to each keyframe add a parent bone and then move with an offset. ctrl + M lets you change the 0,0 point across one animation only, is there a way doing this for multiple animation? Quote
Mike at BrashMonkey Posted April 20, 2017 Report Posted April 20, 2017 On 4/19/2017 at 8:03 AM, sagispin said: i have the exact same problem and i do not understand how to fix it. do i have to go to each keyframe add a parent bone and then move with an offset. ctrl + M lets you change the 0,0 point across one animation only, is there a way doing this for multiple animation? No, it's one animation at a time. Quote
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