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Posted

Hi,

 

I am trying to import my Spriter objects in Overlap2D. Now their seems to be a problem with reading the offset in that program - so in order to get this to work I want to change the offset (0,0) point for my entire animations.

 

Actually this should be placed in the lower left corner of my animations.

 

Any suggestions how I can change this for all my existing animations?

 

Regards,

 

Merijn

Posted

Hi,

 

I am trying to import my Spriter objects in Overlap2D. Now their seems to be a problem with reading the offset in that program - so in order to get this to work I want to change the offset (0,0) point for my entire animations.

 

Actually this should be placed in the lower left corner of my animations.

 

Any suggestions how I can change this for all my existing animations?

 

Regards,

 

Merijn

  • 1 year later...
Posted

i have the exact same problem and i do not understand how to fix it.
do i have to go to each keyframe add a parent bone and then move with an offset.
ctrl + M lets you change the 0,0 point across one animation only, is there a way doing this for multiple animation?

Posted
On 4/19/2017 at 8:03 AM, sagispin said:

i have the exact same problem and i do not understand how to fix it.
do i have to go to each keyframe add a parent bone and then move with an offset.
ctrl + M lets you change the 0,0 point across one animation only, is there a way doing this for multiple animation?

No, it's one animation at a time.

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