Jump to content

sagispin

Members
  • Posts

    6
  • Joined

  • Last visited

sagispin's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. i have the exact same problem and i do not understand how to fix it. do i have to go to each keyframe add a parent bone and then move with an offset. ctrl + M lets you change the 0,0 point across one animation only, is there a way doing this for multiple animation?
  2. thanks for the reply Mike "now shrunken image in Spriter to be 1.0 in any key frame that changes it's scale" that is what i ended up doing, but it ruined some animations that had to do with scale and origin point. i ended up sending back the spriter file to the designer to re-do some of the animations. not only that, changing origin point caused the "generate sprite sheets for project images" to generate some pngs 2 times, rather then 1. next time i will demand that all parts of the animations will have the same proportions of scale and trimmed when imported to spriter. i do not know your priorities, but i do want to point this things out for potential features on your next update one day in the future.
  3. i want to keep the same animation, just with the source image a bit smaller to save memory
  4. i imported a huge png into spriter, it has many animations of scale and such. i want to change the source png to a small size, but only for this png alone. any suggestions?
×
×
  • Create New...