Gus Posted August 1, 2014 Report Posted August 1, 2014 Any hope for a Unreal Engine 4 plugin? KFII, WasdfriKn, JohnnyType and 1 other 4 Quote
Mike at BrashMonkey Posted August 3, 2014 Report Posted August 3, 2014 Absolutely, Gus, It's "on our radar".. but as you know we have to focus on finishing Spriter 1.0 first. Also, We'll need to find an experienced UE4 developer to hopefully collaborate with as well. This will all be much easier after the release of 1.0...and after Edgar has finished writing example implementation in C++ (which is the next priority after 1.0 is released) cheers, Mike at BrashMonkey KFII 1 Quote
waleedijaz Posted September 13, 2014 Report Posted September 13, 2014 What I need is a little guidance to figure out where to go get the information I need. Quote
Dredok Posted September 22, 2014 Report Posted September 22, 2014 Absolutely, Gus, It's "on our radar".. but as you know we have to focus on finishing Spriter 1.0 first. Also, We'll need to find an experienced UE4 developer to hopefully collaborate with as well. This will all be much easier after the release of 1.0...and after Edgar has finished writing example implementation in C++ (which is the next priority after 1.0 is released)cheers, Mike at BrashMonkey Could you please provide an ETA for this? I think the documentation update is a must for working in projects like this. C++ complete implementation for use as a reference would be indeed very useful too! Quote
Nipponshin Posted March 7, 2015 Report Posted March 7, 2015 Could you give us an update on the current state of a plugin for UE4? This combined with Paper2d would be awesome. Quote
LeeLorenzSr Posted March 15, 2015 Report Posted March 15, 2015 After looking at the Unreal Engine, it seems like creating even simple animations is extremely tedious, as you have to create a sprite for each frame. Spriter would make the whole process quick and simple. Quote
Roccinio Posted April 20, 2015 Report Posted April 20, 2015 Hello everyone, I am a proud spriter user for more than year and a half now. I have been waiting patiently for unreal support for quite some time and to be honest i never understood why i saw no progress in that area. Since unreal went free and the fact that paper2d is improving by the day a lot more people have started using it (and i am certain that one day soon it will surpass unity) so it would be a good idea if you guys communicated with them and helped them out regarding a scon importer. The lead paper2d developer has created a WIP Scon importer yesterday and you can read the first official comment by him in the pape2d thread inside the unreal forums . What are you waiting foooor (worst movie ever!lol)? Join us in the unreal forums and help us paper2d developers to finally drag and drop all of our spriter files in there! KFII 1 Quote
KFII Posted May 30, 2015 Report Posted May 30, 2015 @Roccinio that's really great news! Thanks for the update :)I used Spriter for a while now but didn't have the chance to try UE4 yet until now, my computer was not good enough, but now it's big time and I can't wait to try Spriter animations in UE4 as soon as it will be possible :)@BrashAdmin we're counting on you guys! :pKarim Quote
olliepm Posted July 19, 2015 Report Posted July 19, 2015 I joined up with this forum purely to learn whether I could use Spriter with Unreal. Spriter seems like a great bit of software for people like me who haven't done any animation before, but my animation needs are all Unreal projects. Can anyone tell me what it's actually possible to create in Spriter and import to Unreal currently? I see above that there is demand for full integration, but I'll be basing my decision to buy Spriter on what it can do for Unreal projects in the meantime. Full integration totally gets my support though! Quote
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