lucid Posted June 6, 2013 Report Share Posted June 6, 2013 Time for another Spriter release! As always until 1.0, this is a beta, keep backups of your current version, save often, and report bugs to our forums. Spriter B3 fixes some issues and bugs with copy/paste, but we also went ahead and overhauled the copy/paste/clone/delete system to be more powerful within the context of Spriter's flexible workflow. As stated on the forum, this release will be the exception to the 'one new pro feature per release' rule, as we wanted to release this as soon as copy/paste was in a more useable state, but we have already begun on the upcoming pro features for B4. Changelog: [*:hgn59vrh]Several optimizations in several different areas of the program [*:hgn59vrh]Numerous bug fixes with copy/paste/delete/clone/reparent [*:hgn59vrh]Copy/Paste now overwrites the position/angle/etc of existing objects instead of cloning them, so you can copy body part positions and overwrite the positions of objects on another frame. If the object doesn't exist it will be created. Copy/Pasting retains the relative parenting and zorder relationships of the objects [*:hgn59vrh]Added ability to paste to all frames (hold shift while pasting). If the objects are parented on the copied frame, they will paste relative to the parents on the other frames. i.e. if you add a hat on one frame to a moving head bone, and paste to all keys, the hat will be correct relative to the head [*:hgn59vrh]Added ability to delete from all frames (hold shift while deleting) [*:hgn59vrh]Added ability to reparent on all frames (hold shift while reparenting) [*:hgn59vrh]Added ability to copy an entire frame, even if tweened between keyframes (hold shift with Copy shortcut) [*:hgn59vrh]Added ability to clone selected objects by holding Ctrl while you begin altering an object or group of objects. The clones will retain relative parenting and z order to one another, and will be parented to the original parents if they were not cloned. You can create a clone by holding control when you begin to drag, rotate, resize, or apply ik. [*:hgn59vrh]Added shortcut 'Z' to select all descendent sprites and bones of the current selection, i.e. select shoulder bone, tap Z, and it will selected the upperarm bone, and forearm bone, and all sprites for all three bones. [*:hgn59vrh]Updated the timeline to make it more streamlined and useful : click the image to view full size:[*:hgn59vrh] [*:hgn59vrh]Timeline now displays playback speed, animation name, current time, and animation length as buttons that can be clicked to change them. [*:hgn59vrh]Larger transport controls on timeline. [*:hgn59vrh]New 'Key Selected' and 'Key All' buttons on timeline widget to create keys without making changes. [*:hgn59vrh]Spriter will now automatically detect and correct several file inconsistencies that could occur from previous bugs or from scml generated outside of Spriter. [*:hgn59vrh]Objects now transform from their pivot point instead of their opposite edge when resizing. Hold Alt while resizing to resize from the opposite edge.[*:hgn59vrh]You can now disable OpenGL rendering in the view menu if you are having display issues There will be videos coming soon to explain these new features and enhancements better than text can. Thank you again everyone for your patience, and I hope you're all enjoying using Spriter as much as we're enjoy making it. Download Spriter B3 here Link to comment Share on other sites More sharing options...
BluePhaze Posted June 6, 2013 Report Share Posted June 6, 2013 Awesome, I have been waiting for this update. Thanks again for all the hard work on this Edgar. Can't wait to put it to use... Link to comment Share on other sites More sharing options...
lucid Posted June 7, 2013 Author Report Share Posted June 7, 2013 Thanks BluePhaze. Very excited for everything from here now that all the basics are well rounded and solid. Link to comment Share on other sites More sharing options...
ninjay Posted June 21, 2013 Report Share Posted June 21, 2013 I just wanted to say thank you for making Spriter! I am a beginner in animation, and I was amazed at the ease of use! I am looking forward to getting Pro. Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 22, 2013 Report Share Posted June 22, 2013 Thanks much for the kind words and support, ninjay! Mike at BrashMonkey Link to comment Share on other sites More sharing options...
datbird Posted June 25, 2013 Report Share Posted June 25, 2013 Have there been any stability improvements to Mac/OSX version of of Spriter in B3? If not when might we expect that to occur? Link to comment Share on other sites More sharing options...
lucid Posted June 26, 2013 Author Report Share Posted June 26, 2013 not yet datbird. That's something I'm looking into for the upcoming build though. Finishing up the developer documentation over the next few days, and then a build shortly afterward. Link to comment Share on other sites More sharing options...
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