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Spriter Beta estimated release date: Sunday - March 24th


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Posted

Hello again everyone,

Just wanted to announce a release date for the upcoming beta. As the thread title says, it's scheduled for March 24th. I know it's not quite as soon as some of you would like, but there's a few loose ends that should be tied up before release, and this gives us an extra week to work on these, and anything else the private testers find before then.

We're determined to keep this release date, regardless of unresolved issues from the private testing, and any remaining missing features, as it's reaching a point of stability where it's far more useable than the previous build, and the limited size of the testing group inevitably limits the speed at which all bugs can be found. So rest assured of the release date, and remember it's not quite 1.0 yet, and this upcoming release will still be limited to the free feature set. The first pro version along with your pro serial numbers should arrive in April.

We look forward to finally giving you this long overdue release. Thanks again everyone for your patience.

Posted

Congrats guys! You've nearly killed yourselves but you're almost there. Big kudos on an amazing piece of software, and I look forward to it! I hope it becomes the defacto for 2D games.

Posted

Even though it's just an estimated release for next build; this totally made my day. Been postponing animation work on purpose and working on static graphics while waiting for next build. Can't wait.

Posted

Awesome news. I've been working on spriter integration into the FlatRedBall engine, but without full documentation on bones, it has been difficult to complete.

Will new documentation be provided alongside this beta release?

Posted

Now that beta closes in, I just wanted to offer my encouragement with your massive workload. I will be using Spriter with my game project (which I haven't posted here yet) and I can't wait for beta version of this magnificent tool. Keep going guys! But remember to eat and exercise too =), crunch ain't worth dying, no matter what are the deadlines.

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