sHTiF Posted January 22, 2013 Report Share Posted January 22, 2013 Hi there guys so I really like Spriter and today I decided to add support for it in my Genome2D engine. Engine: http://www.genome2d.com (redirects to my blog for now) Demo: http://www.flash-core.com/examples/g2d/spriter/ Its in the starting phase but love the SCML so far although the documenation leaves a lot to be desired when it comes to clear description :) More info/features/examples coming soon just wanted to give you headsup. If anyone is looking for an example on how to use it right now just ask here. Quote Link to comment Share on other sites More sharing options...
lucid Posted January 28, 2013 Report Share Posted January 28, 2013 sHTiF, Documentation will be expanded soon, though using the new monster example/documentation on the front page is more up to date than the knight you're using Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 29, 2013 Report Share Posted January 29, 2013 This is looking awesome, sHTiF. I'm sure tons of people will really benifit from your work. On behalf of Spriter users everywhere I thank you. Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
sHTiF Posted January 30, 2013 Author Report Share Posted January 30, 2013 Thanks guys, lucid I actually used the monster first as I implemented the tweening as well whereas the knight doesn't use tweening it actually looks worse when tweening is enabled there. I just kind of like the awesome art of the knight :) This week I am in Venice and then at Prague hackaton the week after so expect updated demo and docs in couple of weeks I am still definitely working on it. And kudos to you guys for such awesome tool. Quote Link to comment Share on other sites More sharing options...
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