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spriter for 3/4 overhead isometric animation

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I was wondering if anyone was using spriter/spriter style animation for 3/4 overhead/isometric games. Thus far with spriter, i've made some really good flat 2d running/walking/movement. I've tried 3/4 but am having a difficult time with things like swordslashing where an object like a sword takes on multiple perspective angles during an animation. Any experience/ suggestions for this sort of thing? Thanks!

-Ron

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Exactly right cgmonkey! No matter what method you use to create sprite-work, 3/4 or isometric view requires more art that cant be re-used as easily. The most effective method by far is to create and animate 3d models to use as references. This is the aproach we will be using when we create isometric game art packs..but this is a long time from now, because we have several side-view art packs to do first.

Mike at BrashMonkey

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