lodger Posted October 28, 2012 Report Share Posted October 28, 2012 I was wondering if anyone was using spriter/spriter style animation for 3/4 overhead/isometric games. Thus far with spriter, i've made some really good flat 2d running/walking/movement. I've tried 3/4 but am having a difficult time with things like swordslashing where an object like a sword takes on multiple perspective angles during an animation. Any experience/ suggestions for this sort of thing? Thanks! -Ron Quote Link to comment Share on other sites More sharing options...
cgmonkey Posted October 28, 2012 Report Share Posted October 28, 2012 The best results I got was doing a pre-vis in 3d animation and then trace and / or use it as reference. Also if you use motion blur, it's very forgiving. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 28, 2012 Report Share Posted October 28, 2012 Exactly right cgmonkey! No matter what method you use to create sprite-work, 3/4 or isometric view requires more art that cant be re-used as easily. The most effective method by far is to create and animate 3d models to use as references. This is the aproach we will be using when we create isometric game art packs..but this is a long time from now, because we have several side-view art packs to do first. Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
lodger Posted October 29, 2012 Author Report Share Posted October 29, 2012 thanks for the suggestions! I am currently working with Hybrid poser/spriter models so the 3d thing is possible for sure. Hopefully I'll have some good results to share with everyone soon. Thanks! Quote Link to comment Share on other sites More sharing options...
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