arcadesindo Posted July 8, 2021 Report Share Posted July 8, 2021 Hi there, so I've been trying to append charmap for each character. It works well for one character, but when there are alot of multiple same character, sometimes the append charmap wouldn't working. @Mike at BrashMonkey @lucid What I do, is just like this : + Touch: On double-tap gesture ----+ System: For each Characters -----> System: Create object Thunder on layer 0 at (Characters.X, Characters.Y), create hierarchy: False -----> Characters: Append character map "ThunderBlast" -----> Characters: Set animation to "ThunderBlast" and play from start with a 0ms blend -----> Characters: Flash: Flash 0.1 on 0.1 off for 1.0 seconds -----> System: Wait 2 seconds -----> Characters: Remove character map "ThunderBlast" -----> Characters: Set animation to "Idle" and play from start with a 0ms blend Quote Link to comment Share on other sites More sharing options...
arcadesindo Posted July 16, 2021 Author Report Share Posted July 16, 2021 @lucid @Mike at BrashMonkey please help Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted July 23, 2021 Report Share Posted July 23, 2021 I'm not positive this will work, but I think this is how Construct logic structure works.. Try moving the action "Characters:append character map" to be the first thing that's done directly after the "for each character".. I think the fact that you create the thunder effects might be making construct forget you want to effect every character... Oterwise, you can add a separate kind of hack fix event "If character animation "ThunderBlast" is playing, then append character map "ThunderBlast" Quote Link to comment Share on other sites More sharing options...
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