simon@pigobo.com Posted December 4, 2020 Report Posted December 4, 2020 I want to control eye blinking in code rather than bake it into the animation, but I cant find how to effect the Spriter objects individual sprites directly . If I just access the eys directly nothing happens so presumably I need to access the 'associated name' object(?) somehow? Does anyone know how to do this? Cheers Quote
simon@pigobo.com Posted December 4, 2020 Author Report Posted December 4, 2020 I figured this out. You just need to do something like: -> MrBomb_01: Override object "EyeClosed_01"'s image frame with 1 Where the "EyeClosed_01" is the name of the object AS IT APPEARS IN SPRITER Quote
Mike at BrashMonkey Posted December 13, 2020 Report Posted December 13, 2020 An other option is to create character maps in Spriter which hide the images, then set the character map on in Construct. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.