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simon@pigobo.com

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Everything posted by simon@pigobo.com

  1. Hi, with C3's new parenting features (scene graph) it seems that its currently not possible to attach an SCML as a child. Is this a planned feature or will I have to use the old (and messy) pinning method? Thanks
  2. Yes, but there are two BETA Spriter plugins for C3. see here: https://www.construct.net/en/make-games/addons/192/spriter
  3. I'm still not sure quite what versions I need to be using. I currently have C3 r225 and the Spriter plugin 28/9/2020.
  4. I'm using 28/9/2020 which is the latest stable version. Should I be using the beta? 31/10/2020 ?? Cheers
  5. I figured this out. You just need to do something like: -> MrBomb_01: Override object "EyeClosed_01"'s image frame with 1 Where the "EyeClosed_01" is the name of the object AS IT APPEARS IN SPRITER
  6. WHen I re-import a new spriter object by dragging in a zip it just creates a duplicate of everything. I am using Spriter r11. Is this not supposed to happen? It would be great if it just overwrote what is there as I many events already set up for the object and like g3nki ; dont want to have to go through and re-assign them each time. Maybe there is some special process for overwriting?
  7. I want to control eye blinking in code rather than bake it into the animation, but I cant find how to effect the Spriter objects individual sprites directly . If I just access the eys directly nothing happens so presumably I need to access the 'associated name' object(?) somehow? Does anyone know how to do this? Cheers
  8. OKay, I still don't quite understand the purpose though as there is command in C3 to tell it whether to loop or not. Either way, that toggle button is still somewhat broken I think. But yes, I can work around that one and the keyframe copy issue is the biggest problem. Cheers
  9. Yes. EVen if I delete those keyframes manually it makes no difference to the animation. If I repeat toggle the button the keyframe dont appear again but the animation remains the same (broken). If I hit undo this also has no effect of the animation. (Still stays broken.) So there is no option but to reload the project. I put the complete project files and images in a zip here: https://www.dropbox.com/s/br34bccpbr57u53/Issues.zip?dl=0
  10. OKay THanks. Its worth mentioning too that when I toggle the repeat playback button again it actually never returns back to its previous state and I cant even hit undo to get it back. The only way was to reload my project. This happens every time. See video here: https://www.dropbox.com/s/llw32r40whqk6qj/Issue_ToggleRepeatNotWork.MP4?dl=0
  11. Thanks for getting back to me. The first issue regarding replay playback button can be seen in a video here: https://www.dropbox.com/s/tu884rgzmiaa9do/Keyframe_CopyIssue.mp4?dl=0 The second issue regrding copying/pasting multiple keyframes is here: https://www.dropbox.com/s/88t9i5j4z4ki7vi/RepPlaybackIssue.mp4?dl=0 I managed to solve the glitching issue which was object losing their parenting midway through the anim and also the offset issue which was a rogue missing frame when I copy pasted. I manually fixed that but it could have something to do with the missing keyframes issue above. BTW my OS is Windows 10 Cheers
  12. I just hit the repeat playback button and my whole animation became completely offset by 600 frames?!??. What is more it does not undo nor does it change back when I toggle the Repeat Playback button!!??!? This offset also seems to happen when I increase the amount of frames (without stretch frames checked OR with stretch frames checked). I must be doing something very wrong because nothing in this software seems to be working out for me.
  13. When I select ALL my keys of every object by dragging a box around them all and coning ctrl+C and then hitting Ctrl+V on an empty part of my timeline it just seems to past keys in the 'top level' and no keys on the actual objects themselves. What is that exactly and how can I just duplicate a large part of my animation without having to copy /paste each key one by one...because that's ridiculous. Cheers
  14. From what I found you should just only need to manually replace the .scon file on its own (use import in C3) rather than creating a completly new zip each time. This will update the anims and wont recreat events etc but I guess it only works if you haven't changed any textures.
  15. Also I've got keyframes that will never delete and there doesn't seem to be any way to remove all keyframes from an object. Also, I'm trying to remove a bone and parent it to a different bone but then I get very weird behaviour of my objects popping around all over the place. It's quite unusable. I'm using r11. Is it just full of bugs? I'm 2 months into a Construct 3 project and was depending on this to actually work
  16. Help! I'm trying to do a simple rocking animation left to right (of a tree). This sounds very simple, but no matter what I try the tweens are always wrong. I get horrible snapping on playback and/or the tweens are not symmetrical (left right) even though the tween curves have been copies. This is a two keyframe animation. God help me with anything more complex! -I dont understand why the main timeline keyframes have different keyframe curves to the ones in the actual bone that I'm animating? -Why does the repeat Playback button seem to have an effect on the animation preview plackback. I was told this was just for an export setting. -Why does the tool seem to randomly add keyframes in random places when I adjust the tweening? I found import and setup a breeze but I'm finding that actual animation to be very un-intuitive. Am I doing something wrong?? Cheers
  17. I am using the latest version of Spriter (version 11) Unity 5.5.3f1 and the latest Spriter2UnityDX plugin. However, when I import my animation into Unity it is significantly different to the animation in Spriter. The movement of the objects seems to be overly smoothed out with additional easing in Unity. In spriter for example, my character's eye pupils move quickly around within the eye itself, but in Unity they seem to move smoothly and in many cases actually move outside of the eyeball! I am only using linear curves and I am receiving no errors. If the Unity version isnt an exact copy of what I'm seeing in Spriter then I'm confused how I can actually use Spriter for any unity project. Maybe I'm missing something? Cheers
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