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simon@pigobo.com

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simon@pigobo.com last won the day on December 9 2020

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  1. Hi, with C3's new parenting features (scene graph) it seems that its currently not possible to attach an SCML as a child. Is this a planned feature or will I have to use the old (and messy) pinning method? Thanks
  2. Yes, but there are two BETA Spriter plugins for C3. see here: https://www.construct.net/en/make-games/addons/192/spriter
  3. I'm still not sure quite what versions I need to be using. I currently have C3 r225 and the Spriter plugin 28/9/2020.
  4. I'm using 28/9/2020 which is the latest stable version. Should I be using the beta? 31/10/2020 ?? Cheers
  5. I figured this out. You just need to do something like: -> MrBomb_01: Override object "EyeClosed_01"'s image frame with 1 Where the "EyeClosed_01" is the name of the object AS IT APPEARS IN SPRITER
  6. WHen I re-import a new spriter object by dragging in a zip it just creates a duplicate of everything. I am using Spriter r11. Is this not supposed to happen? It would be great if it just overwrote what is there as I many events already set up for the object and like g3nki ; dont want to have to go through and re-assign them each time. Maybe there is some special process for overwriting?
  7. I want to control eye blinking in code rather than bake it into the animation, but I cant find how to effect the Spriter objects individual sprites directly . If I just access the eys directly nothing happens so presumably I need to access the 'associated name' object(?) somehow? Does anyone know how to do this? Cheers
  8. OKay, I still don't quite understand the purpose though as there is command in C3 to tell it whether to loop or not. Either way, that toggle button is still somewhat broken I think. But yes, I can work around that one and the keyframe copy issue is the biggest problem. Cheers
  9. Yes. EVen if I delete those keyframes manually it makes no difference to the animation. If I repeat toggle the button the keyframe dont appear again but the animation remains the same (broken). If I hit undo this also has no effect of the animation. (Still stays broken.) So there is no option but to reload the project. I put the complete project files and images in a zip here: https://www.dropbox.com/s/br34bccpbr57u53/Issues.zip?dl=0
  10. OKay THanks. Its worth mentioning too that when I toggle the repeat playback button again it actually never returns back to its previous state and I cant even hit undo to get it back. The only way was to reload my project. This happens every time. See video here: https://www.dropbox.com/s/llw32r40whqk6qj/Issue_ToggleRepeatNotWork.MP4?dl=0
  11. Thanks for getting back to me. The first issue regarding replay playback button can be seen in a video here: https://www.dropbox.com/s/tu884rgzmiaa9do/Keyframe_CopyIssue.mp4?dl=0 The second issue regrding copying/pasting multiple keyframes is here: https://www.dropbox.com/s/88t9i5j4z4ki7vi/RepPlaybackIssue.mp4?dl=0 I managed to solve the glitching issue which was object losing their parenting midway through the anim and also the offset issue which was a rogue missing frame when I copy pasted. I manually fixed that but it could have something to do with the missing keyframes issue above. BTW my OS is Windows 10 Cheers
  12. I just hit the repeat playback button and my whole animation became completely offset by 600 frames?!??. What is more it does not undo nor does it change back when I toggle the Repeat Playback button!!??!? This offset also seems to happen when I increase the amount of frames (without stretch frames checked OR with stretch frames checked). I must be doing something very wrong because nothing in this software seems to be working out for me.
  13. When I select ALL my keys of every object by dragging a box around them all and coning ctrl+C and then hitting Ctrl+V on an empty part of my timeline it just seems to past keys in the 'top level' and no keys on the actual objects themselves. What is that exactly and how can I just duplicate a large part of my animation without having to copy /paste each key one by one...because that's ridiculous. Cheers
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