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simon@pigobo.com

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simon@pigobo.com last won the day on December 9 2020

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  1. Hi, with C3's new parenting features (scene graph) it seems that its currently not possible to attach an SCML as a child. Is this a planned feature or will I have to use the old (and messy) pinning method? Thanks
  2. Okay..I got everything Beta latest and its all working great. Thanks!
  3. Yes, but there are two BETA Spriter plugins for C3. see here: https://www.construct.net/en/make-games/addons/192/spriter
  4. I'm still not sure quite what versions I need to be using. I currently have C3 r225 and the Spriter plugin 28/9/2020.
  5. I'm using 28/9/2020 which is the latest stable version. Should I be using the beta? 31/10/2020 ?? Cheers
  6. I figured this out. You just need to do something like: -> MrBomb_01: Override object "EyeClosed_01"'s image frame with 1 Where the "EyeClosed_01" is the name of the object AS IT APPEARS IN SPRITER
  7. WHen I re-import a new spriter object by dragging in a zip it just creates a duplicate of everything. I am using Spriter r11. Is this not supposed to happen? It would be great if it just overwrote what is there as I many events already set up for the object and like g3nki ; dont want to have to go through and re-assign them each time. Maybe there is some special process for overwriting?
  8. I want to control eye blinking in code rather than bake it into the animation, but I cant find how to effect the Spriter objects individual sprites directly . If I just access the eys directly nothing happens so presumably I need to access the 'associated name' object(?) somehow? Does anyone know how to do this? Cheers
  9. OKay, I still don't quite understand the purpose though as there is command in C3 to tell it whether to loop or not. Either way, that toggle button is still somewhat broken I think. But yes, I can work around that one and the keyframe copy issue is the biggest problem. Cheers
  10. Yes. EVen if I delete those keyframes manually it makes no difference to the animation. If I repeat toggle the button the keyframe dont appear again but the animation remains the same (broken). If I hit undo this also has no effect of the animation. (Still stays broken.) So there is no option but to reload the project. I put the complete project files and images in a zip here: https://www.dropbox.com/s/br34bccpbr57u53/Issues.zip?dl=0
  11. OKay THanks. Its worth mentioning too that when I toggle the repeat playback button again it actually never returns back to its previous state and I cant even hit undo to get it back. The only way was to reload my project. This happens every time. See video here: https://www.dropbox.com/s/llw32r40whqk6qj/Issue_ToggleRepeatNotWork.MP4?dl=0
  12. Thanks for getting back to me. The first issue regarding replay playback button can be seen in a video here: https://www.dropbox.com/s/tu884rgzmiaa9do/Keyframe_CopyIssue.mp4?dl=0 The second issue regrding copying/pasting multiple keyframes is here: https://www.dropbox.com/s/88t9i5j4z4ki7vi/RepPlaybackIssue.mp4?dl=0 I managed to solve the glitching issue which was object losing their parenting midway through the anim and also the offset issue which was a rogue missing frame when I copy pasted. I manually fixed that but it could have something to do with the missing keyframes issue above. BTW my OS is Windows 10 Cheers
  13. I just hit the repeat playback button and my whole animation became completely offset by 600 frames?!??. What is more it does not undo nor does it change back when I toggle the Repeat Playback button!!??!? This offset also seems to happen when I increase the amount of frames (without stretch frames checked OR with stretch frames checked). I must be doing something very wrong because nothing in this software seems to be working out for me.
  14. When I select ALL my keys of every object by dragging a box around them all and coning ctrl+C and then hitting Ctrl+V on an empty part of my timeline it just seems to past keys in the 'top level' and no keys on the actual objects themselves. What is that exactly and how can I just duplicate a large part of my animation without having to copy /paste each key one by one...because that's ridiculous. Cheers
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