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Posted

Greetings to all.

I was trying to change a bone's angle during game runtime, but it seemed like nothing happened to me, i was playing with the tutorial demo, and i had taken a screenshot as below, any ideas? Thank you in advance.

ZescLWIl.png

Posted
On 11/15/2020 at 7:51 PM, Mike at BrashMonkey said:

If you can, please email your construct project file and zipped spriter project to lucid@brashmonkey.com so he can take a look and figure out what the problem is. He can't tell from the screengrab.

 

Sure, i had sent Lucid an email.

It was basically the grayguy demo, the only event i added was on left mouse button clicked, change player head bone angle to 45

Posted
10 hours ago, lucid said:

@standby2 the override happens per tick, so you need to set it every tick.  In this instance you could have a bool variable that marks whether the click has taken place, and if so set the override
 

image.png

Thank you lucid, you guys are the best!

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