standby2 Posted November 14, 2020 Report Share Posted November 14, 2020 Greetings to all. I was trying to change a bone's angle during game runtime, but it seemed like nothing happened to me, i was playing with the tutorial demo, and i had taken a screenshot as below, any ideas? Thank you in advance. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted November 15, 2020 Report Share Posted November 15, 2020 If you can, please email your construct project file and zipped spriter project to lucid@brashmonkey.com so he can take a look and figure out what the problem is. He can't tell from the screengrab. Quote Link to comment Share on other sites More sharing options...
standby2 Posted November 17, 2020 Author Report Share Posted November 17, 2020 On 11/15/2020 at 7:51 PM, Mike at BrashMonkey said: If you can, please email your construct project file and zipped spriter project to lucid@brashmonkey.com so he can take a look and figure out what the problem is. He can't tell from the screengrab. Sure, i had sent Lucid an email. It was basically the grayguy demo, the only event i added was on left mouse button clicked, change player head bone angle to 45 Quote Link to comment Share on other sites More sharing options...
lucid Posted November 18, 2020 Report Share Posted November 18, 2020 @standby2 the override happens per tick, so you need to set it every tick. In this instance you could have a bool variable that marks whether the click has taken place, and if so set the override Quote Link to comment Share on other sites More sharing options...
standby2 Posted November 19, 2020 Author Report Share Posted November 19, 2020 10 hours ago, lucid said: @standby2 the override happens per tick, so you need to set it every tick. In this instance you could have a bool variable that marks whether the click has taken place, and if so set the override Thank you lucid, you guys are the best! Quote Link to comment Share on other sites More sharing options...
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