g3nki Posted July 20, 2020 Report Share Posted July 20, 2020 (Since the search function didn't work for me I unfortunately had to create a new topic.) Hi Brashmonkey, I need urgent help with importing animations into Construct 3. Previously I had a workflow in Construct 2 that would just overwrite the same animation whenever re-imported. Now however, with Construct 3. It will create a duplicate entity every time I import an animation. This is catastrophic (no pun intended, my game is about a cat) xD, because I am completely stuck. I can't remove old entities every time I import. Because along with the animations also comes all the connected events. I made a quick video about it (without re-takes). I'm not a native speaker, but I think it's quite clear. I use the multiple sprite import approach in a new project. I also showcase my main project, which is very ambitious: http://pixelshade.se/forums/brashmonkey.mp4. I'm quite stuck currently since I can't continue with enemy design, without enemy design I can't really continue level design and I can't do cutscenes or update movement patterns... I have a demo that needs to be sent this year to a potential publishers and investors. Its quite urgent. I hope you guys could help me out. and of course anybody else having the same issues. Kind regards /Dennis - Pixel Shade Quote Link to comment Share on other sites More sharing options...
simon@pigobo.com Posted November 27, 2020 Report Share Posted November 27, 2020 From what I found you should just only need to manually replace the .scon file on its own (use import in C3) rather than creating a completly new zip each time. This will update the anims and wont recreat events etc but I guess it only works if you haven't changed any textures. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 1, 2020 Report Share Posted December 1, 2020 this issue should be totally fixed now. reimporting the entire thing should properly update the original instead of creating a clone. Quote Link to comment Share on other sites More sharing options...
simon@pigobo.com Posted December 4, 2020 Report Share Posted December 4, 2020 WHen I re-import a new spriter object by dragging in a zip it just creates a duplicate of everything. I am using Spriter r11. Is this not supposed to happen? It would be great if it just overwrote what is there as I many events already set up for the object and like g3nki ; dont want to have to go through and re-assign them each time. Maybe there is some special process for overwriting? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 4, 2020 Report Share Posted December 4, 2020 No, if you have the latest version of Construct and the spriter plugin, and make sure the spriter file in the zip, and the zip have the exact same name as when you originally imported it, it should replace the original, and not replace the clone. It sounds like you are not using the latest version of the plugin. https://www.construct.net/en/make-games/addons/192/spriter Quote Link to comment Share on other sites More sharing options...
simon@pigobo.com Posted December 5, 2020 Report Share Posted December 5, 2020 I'm using 28/9/2020 which is the latest stable version. Should I be using the beta? 31/10/2020 ?? Cheers Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 5, 2020 Report Share Posted December 5, 2020 9 minutes ago, simon@pigobo.com said: I'm using 28/9/2020 which is the latest stable version. Should I be using the beta? 31/10/2020 ?? Cheers Good catch. Actually, I think that is necessary becasue Scirra had to update their API in order to fix the re-import issue. Sorry, I thought their latest stale version had that fix by now but I guess not. Quote Link to comment Share on other sites More sharing options...
simon@pigobo.com Posted December 5, 2020 Report Share Posted December 5, 2020 I'm still not sure quite what versions I need to be using. I currently have C3 r225 and the Spriter plugin 28/9/2020. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 5, 2020 Report Share Posted December 5, 2020 1 hour ago, simon@pigobo.com said: I'm still not sure quite what versions I need to be using. I currently have C3 r225 and the Spriter plugin 28/9/2020. the latest of everything, including the beta version of construct. Quote Link to comment Share on other sites More sharing options...
simon@pigobo.com Posted December 5, 2020 Report Share Posted December 5, 2020 Beta Spriter plugin too? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 5, 2020 Report Share Posted December 5, 2020 13 minutes ago, simon@pigobo.com said: Beta Spriter plugin too? there is no beta of spriter, I'm sure you already have the latest version of that. Quote Link to comment Share on other sites More sharing options...
simon@pigobo.com Posted December 5, 2020 Report Share Posted December 5, 2020 Yes, but there are two BETA Spriter plugins for C3. see here: https://www.construct.net/en/make-games/addons/192/spriter Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 6, 2020 Report Share Posted December 6, 2020 the latest one. Quote Link to comment Share on other sites More sharing options...
simon@pigobo.com Posted December 9, 2020 Report Share Posted December 9, 2020 Okay..I got everything Beta latest and its all working great. Thanks! Mike at BrashMonkey 1 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 9, 2020 Report Share Posted December 9, 2020 4 hours ago, simon@pigobo.com said: Okay..I got everything Beta latest and its all working great. Thanks! Fantastic. We're very glad you got it all working properly. Quote Link to comment Share on other sites More sharing options...
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